Changelog History
Page 1
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v4.11.1 Changes
September 19, 2020๐ This is mostly a release focused on getting back to working binary frameworks for CocoaPods and Xcode 12.
๐ The most glaring difference from previous releases is that the
AudioKit
class was renamedAKManager
. In most cases this will require only very minor changes to your code - there has not been any other API change. This was necessary to resolve issues with generated Swift interfaces, which don't allow for classes with the same name as the framework.Because of the new Apple Silicon slices for iOS simulators and Mac, we are no longer able to ship anything but a universal binary XCFramework. So all examples and projects have been modified to reference those instead where applicable, and we no longer provide OS-specific binary archives.
๐ This is also likely to be the last release on AudioKit v4 before v5 which features major API changes, and support for the Swift Package Manager.
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v4.11 Changes
September 17, 2020๐ This is likely going to be the last v4 release of AudioKit. Version 5.0 is currently in development and will provide full support for the latest Xcode, its platforms and the Swift Package Manager.
๐ The main purpose of this release is to provide binary packages built with Xcode 12 for CocoaPods and others.
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v4.10.1 Changes
June 04, 2020๐ New Restart LFO feature in AKSampler an AKMusicTrack fix.
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v4.10 Changes
May 27, 2020๐ This release adds more envelope and vibrato controls to AKSampler and many other updates. It should be quite compatible with 4.9.x but we gave it a new number due to the sheer number of updates.
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v4.9.6
May 26, 2020 -
v4.9.5 Changes
March 26, 2020๐ This release is mostly to bring new binaries compatible with the latest Xcode release via CocoaPods.
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v4.9.4
February 27, 2020 -
v4.9.3 Changes
December 03, 2019๐ This releases features a battle tested AKMicrophone and fixes to AKSampler for short sample lengths.
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v4.9.2 Changes
November 02, 2019๐ Also in this release are some small bug fixes.
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v4.9.1 Changes
October 10, 2019We addressed an issue with Xcode 11 and AudioKit.start(withPeriodicFunctions:) that was releasing memory quickly.