BlocksKit alternatives and similar libraries
Based on the "Utility" category.
Alternatively, view BlocksKit alternatives based on common mentions on social networks and blogs.
-
SwifterSwift
A handy collection of more than 290 native Swift 3 extensions to boost your productivity. -
InAppSettingsKit
This iOS framework allows settings to be in-app in addition to or instead of being in the Settings app. -
SwiftLinkPreview
It makes a preview from an url, grabbing all the information such as title, relevant texts and images. -
VTAcknowledgementsViewController
Ready to use “Acknowledgements”/“Licenses”/“Credits” view controller for CocoaPods. -
SwiftFoundation
Cross-Platform, Protocol-Oriented Programming base library to complement the Swift Standard Library. (Pure Swift, Supports Linux) -
AssistantKit
Easy way to detect iOS device properties, OS versions and work with screen sizes. Powered by Swift. -
DeviceGuru
DeviceGuru is a simple lib (Swift) to know the exact type of the device, e.g. iPhone 6 or iPhone 6s. -
ZamzamKit
A collection of micro utilities and extensions for Standard Library, Foundation and UIKit.
Get performance insights in less than 4 minutes
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest. Visit our partner's website for more details.
Do you think we are missing an alternative of BlocksKit or a related project?
README
BlocksKit
Blocks in C and Objective-C are downright magical. They make coding easier and potentially quicker, not to mention faster on the front end with multithreading and Grand Central Dispatch. BlocksKit hopes to facilitate this kind of programming by removing some of the annoying - and, in some cases, impeding - limits on coding with blocks.
BlocksKit is a framework for OS X Mountain Lion and newer, a static library for iOS 6 and iOS 7, and a framework for iOS 8 and newer.
BlocksKit was created by Zachary Waldowski and Alexsander Akers and is maintained by the former.
Installation
BlocksKit can be added to a project using CocoaPods. One may also use targets included in the project.
Framework
- Download a release of BlocksKit.
- Drag (or "Add Files...")
BlocksKit.xcodeproj
to your Xcode project using the Navigator. - From the "General" pane of your application or framework, add
BlocksKit.framework
to the "Embedded Binaries" list. @import BlocksKit;
Static Library
- Download a release of BlocksKit.
- Run "Archive" in Xcode.
- By default the static library will be compiled to
~/Library/Developer/Xcode/DerivedData
. - Move libBlocksKit.a and Headers to your project's folder, preferably a subfolder like "Vendor".
- In "Build Phases", Drag libBlocksKit.a into your target's "Link Binary With Libraries" build phase.
- In the build settings of your target or project, change "Other Linker Flags" to
-ObjC
. Make sure your app is linked with CoreGraphics, Foundation, MessageUI, and UIKit. - Change (or add) to "Header Search Paths" the relative path to BlocksKit's headers, like
$(SRCROOT)/Vendor/Headers
. - Insert
#import <BlocksKit/BlocksKit.h>
in your project's prefix header.
Documentation
An Xcode-compatible documentation set is available from CocoaDocs.
License
BlocksKit is maintained under the MIT license. The project itself is free for use in any and all projects. You can use BlocksKit in any project, public or private, with or without attribution - though we prefer attribution! It helps us.
Unsure about your rights? Read more.
Individual credits for included code exist in the header files and documentation. We thank them for their contributions to the open source community.
Documentation help has been contributed by Alex Gray.
*Note that all licence references and agreements mentioned in the BlocksKit README section above
are relevant to that project's source code only.