CountdownLabel alternatives and similar libraries
Based on the "Label" category.
Alternatively, view CountdownLabel alternatives based on common mentions on social networks and blogs.
-
TTTAttributedLabel
A drop-in replacement for UILabel that supports attributes, data detectors, links, and more -
ActiveLabel.swift
UILabel drop-in replacement supporting Hashtags (#), Mentions (@) and URLs (http://) written in Swift -
MZTimerLabel
A handy class for iOS to use UILabel as a countdown timer or stopwatch just like in Apple Clock App. -
NumberMorphView
A label view for displaying numbers which can transition or animate using a technique called number tweening or number morphing. -
THLabel
UILabel subclass, which additionally allows shadow blur, inner shadow, stroke text and fill gradient. -
AnimatedMaskLabel
Animated Mask Label is a nice gradient animated label. This is an easy way to add a shimmering effect to any view in your app. It is useful as an unobtrusive loading indicator.
InfluxDB - Purpose built for real-time analytics at any scale.
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They vary from L1 to L5 with "L5" being the highest.
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README
CountdownLabel
Simple countdown UILabel with morphing animation, and some useful function.
[sample](Screenshots/example01.gif)
features
- Simple creation
- Easily get status of countdown from property and delegate.
- Insert some of function, and completion
- Style change as usual as UILabel do
- Morphing animation from LTMorphingLabel.
- XCTest assertion
Version vs Swift version.
Below is a table that shows which version of what you should use for your Swift version.
Swift version | version |
---|---|
4.2 | >= 4.0 |
4.0, 4.1 | >= 3.0 |
3.X | >= 2.0 |
2.3 | 1.3 |
Usage
You need only 2 lines.
// from current Date, after 30 minutes.
let countdownLabel = CountdownLabel(frame: frame, minutes: 30) // you can use NSDate as well
countdownLabel.start()
Morphing example
Use animationType
.
Those effect comes from LTMorphingLabel.
let countdownLabel = CountdownLabel(frame: CGRectZero, time: 60*60)
countdownLabel.animationType = .Pixelate
countdownLabel.start()
morphing effect | example |
---|---|
.Burn | [sample](Screenshots/exampleBurn.gif) |
.Evaporate | [sample](Screenshots/exampleEvaporate.gif) |
.Fall | [sample](Screenshots/exampleFall.gif) |
.Pixelate | [sample](Screenshots/examplePixelate.gif) |
.Scale | [sample](Screenshots/exampleScale.gif) |
.Sparkle | [sample](Screenshots/exampleSparkle.gif) |
Style
you can directly allocate it as a UILabel property just like usual.
countdownLabel.textColor = .orangeColor()
countdownLabel.font = UIFont(name:"Courier", size:UIFont.labelFontSize())
countdownLabel.start()
[sample](Screenshots/example02.gif)
Get Status of timer
there's some property for reading status.
countdownLabel.timeCounted // timer that has been counted
countdownLabel.timeRemaining // timer's remaining
// example
@IBAction func getTimerCounted(sender: UIButton) {
debugPrint("\(countdownLabel.timeCounted)")
}
@IBAction func getTimerRemain(sender: UIButton) {
debugPrint("\(countdownLabel.timeRemaining)")
}
[sample](Screenshots/example03.gif)
Control countdown
You can pause, start, change time.
// check if pause or not
if countdownLabel.isPaused {
// timer start
countdownLabel.start()
} else {
// timer pause
countdownLabel.pause()
}
// -2 minutes for ending
@IBAction func minus(btn: UIButton) {
countdownLabel.addTime(-2)
}
// +2 minutes for ending
@IBAction func plus(btn: UIButton) {
countdownLabel.addTime(2)
}
[sample](Screenshots/example04.gif)
Insert Function
Using then
function or delegate
, you can set your function anywhere you like.
// then property
countdownLabel.then(10) { [unowned self] in
self.countdownLabel.animationType = .Pixelate
self.countdownLabel.textColor = .greenColor()
}
countdownLabel.then(5) { [unowned self] in
self.countdownLabel.animationType = .Sparkle
self.countdownLabel.textColor = .yellowColor()
}
countdownLabel.start() {
self.countdownLabel.textColor = .whiteColor()
}
// delegate
func countingAt(timeCounted timeCounted: NSTimeInterval, timeRemaining: NSTimeInterval) {
switch timeRemaining {
case 10:
self.countdownLabel6.animationType = .Pixelate
self.countdownLabel6.textColor = .greenColor()
case 5:
self.countdownLabel6.animationType = .Sparkle
self.countdownLabel6.textColor = .yellowColor()
default:
break
}
}
func countdownFinished() {
self.countdownLabel.textColor = .whiteColor()
}
[sample](Screenshots/example06.gif)
Attributed Text
you can set as attributedText too. note:but morphing animation will be disabled.
countdownLabel.setCountDownTime(30)
countdownLabel.timeFormat = "ss"
countdownLabel.countdownAttributedText = CountdownAttributedText(text: "timer HERE in text", replacement: "HERE")
countdownLabel.start()
[sample](Screenshots/example07.gif)
Format
Don't specified over 24 hours or you'll get wrong format.
CountdownLabel uses 00:00:00 (HH:mm:ss)
as default format.
if you prefer using another format, Your can set your time format like below.
countdownLabel.timeFormat = @"mm:ss"
Scheduled
you can set scheduled timer
// after 10 minutes will start a countdown from 20.
let fromDate = NSDate().dateByAddingTimeInterval(10)
let targetDate = fromDate.dateByAddingTimeInterval(20)
let countdownLabel = CountdownLabel(frame: CGRectZero, fromDate: fromDate, targetDate: targetDate)
countdownLabel.start()
Check Status
some public properties are useful.
countdownLabel.isCounting // check timer is counting now
countdownLabel.isPaused // check timer was stopped
countdownLabel.isFinished // check timer has ended
countdownLabel.morphingEnabled // check morphing is enabled
Requirements
- iOS 9.0+
- Swift 2.3+
- ARC
Installation
CocoaPods
available on CocoaPods. Just add the following to your project Podfile:
pod 'CountdownLabel'
use_frameworks!
Carthage
To integrate into your Xcode project using Carthage, specify it in your Cartfile:
github "suzuki-0000/CountdownLabel"
Inspirations
- LTMorphingLabel is motivation for creating this.
- In many reference from MZTimerLabel.
License
available under the MIT license. See the LICENSE file for more info.
*Note that all licence references and agreements mentioned in the CountdownLabel README section above
are relevant to that project's source code only.