FlightAnimator is a natural animation engine built on top of CoreAnimation. Implemented with a blocks based approach it is very easy to create, configure, cache, and reuse animations dynamically based on the current state.
FlightAnimator uses CAKeyframeAnimation(s) and CoreAnimationGroup(s) under the hood. You can apply animations on a view directly, or cache animations to define states to apply at a later time. The animations are technically a custom CAAnimationGroup, once applied to the layer, will dynamically synchronize the remaining progress based on the current presentationLayer's values.
Before beginning the tutorial feel free to clone the repository, and checkout the demo app included with the project. In the project you can set different curves for bounds, position, alpha, and transform the experiment by adjusting the easing to see the resulting effects.
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