HxSTLParser alternatives and similar libraries
Based on the "Graphics" category.
Alternatively, view HxSTLParser alternatives based on common mentions on social networks and blogs.
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SVGKit
Display and interact with SVG Images on iOS / OS X, using native rendering (CoreAnimation) -
NXDrawKit
NXDrawKit is a simple and easy but useful drawing kit for iPhone -
YYAsyncLayer
iOS utility classes for asynchronous rendering and display. -
Drawsana
An open source library that lets your users draw on things - mark up images with text, shapes, etc. -
AnimatedGradientView
๐ Powerful gradient animations made simple for iOS. -
PKCoreTechniques
The code for my CoreGraphics+CoreAnimation talk, held during the 2012 iOS Game Design Seminar at the Technical University Munich. -
MPWDrawingContext
An Objective-C wrapper for CoreGraphics CGContext -
GraphLayout
GraphLayout - iOS UI controls to visualize graphs. Powered by Graphviz -
Graphicz
Light-weight, operator-overloading-free complements to CoreGraphics! -
DePict
A simple, declarative, functional drawing framework, in Swift!
Appwrite - The Open Source Firebase alternative introduces iOS support
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
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README
HxSTLParser
HxSTLParser
is a basic STL parser capable of loading STL files into an SCNNode
.
Installing
Via Carthage
Just add it to your Cartfile
github "victorgama/HxSTLParser"
Then run:
$ carthage update
Via Cocoapods
Just add HxSTLParser
to your Podfile
:
platform :ios, '8.0'
use_frameworks!
pod 'HxSTLParser', '1.0.0'
Usage
#import <HxSTLParser/HxSTLParser.h>
- (void)loadStl {
STLParser *parser = [[STLParser alloc] init];
NSError *error = nil;
NSString *fileContents = [NSString stringWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"3dObject" ofType:@"stl"] encoding:NSASCIIStringEncoding error:nil];
SCNNode *node = [parser loadFromString:fileContents error:&error];
if(error != nil) {
NSLog(@"Something went wrong: %@", error);
return;
}
SCNScene *scene = [[SCNScene alloc] init];
// ...configure your scene
[scene.rootNode addChildNode:node];
}
License
The MIT License (MIT)
Copyright (c) 2016 Victor Gama
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*Note that all licence references and agreements mentioned in the HxSTLParser README section above
are relevant to that project's source code only.