KDCircularProgress alternatives and similar libraries
Based on the "Activity Indicator" category.
Alternatively, view KDCircularProgress alternatives based on common mentions on social networks and blogs.
-
SVProgressHUD
A clean and lightweight progress HUD for your iOS and tvOS app. -
NVActivityIndicatorView
A collection of awesome loading animations -
SkeletonView
☠️ An elegant way to show users that something is happening and also prepare them to which contents they are awaiting -
M13ProgressSuite
A suite containing many tools to display progress information on iOS. -
PKHUD
A Swift based reimplementation of the Apple HUD (Volume, Ringer, Rotation,…) for iOS 8. -
MRProgress
Collection of iOS drop-in components to visualize progress -
ProgressHUD
ProgressHUD is a lightweight and easy-to-use HUD for iOS. -
DACircularProgress
DACircularProgress is a UIView subclass with circular UIProgressView properties. -
SwiftSpinner
A beautiful activity indicator and modal alert written in Swift (originally developed for my app DoodleDoodle) Using blur effects, translucency, flat and bold design - all iOS 8 latest and greatest -
FillableLoaders
Completely customizable progress based loaders drawn using custom CGPaths written in Swift -
LiquidLoader
Spinner loader components with liquid animation -
MKRingProgressView
⭕️ Ring progress view similar to Activity app on Apple Watch -
YLProgressBar
UIProgressView replacement with an highly and fully customizable animated progress bar in pure Core Graphics -
MBCircularProgressBar
A circular, animatable & highly customizable progress bar from the Interface Builder (Objective-C) -
FFCircularProgressView
FFCircularProgressView - An iOS 7-inspired blue circular progress view -
PageControls
This is a selection of custom page controls to replace UIPageControl, inspired by a dribbble found here: https://dribbble.com/shots/2578447-Page-Control-Indicator-Transitions-Collection -
Windless
Windless makes it easy to implement invisible layout loading view. -
StackViewController
A controller that uses a UIStackView and view controller composition to display content in a list -
ParticlesLoadingView
A customizable SpriteKit particles animation on the border of a view. -
GradientLoadingBar
⌛️A customizable animated gradient loading bar. -
AlamofireNetworkActivityIndicator
Controls the visibility of the network activity indicator on iOS using Alamofire. -
Skeleton
💀 An easy way to create sliding CAGradientLayer animations! Works great for creating skeleton screens for loading content. -
EZLoadingActivity
:hatching_chick: Lightweight Swift loading activity for iOS7+ -
WSProgressHUD
This is a beauful hud view for iPhone & iPad -
FlexibleSteppedProgressBar
Flexible Stepped Progress Bar for IOS -
GearRefreshControl
A custom animation for the UIRefreshControl -
iOS Circle Progress Bar
iOS Circle Progress Bar -
GradientProgressBar
📊 A customizable gradient progress bar (UIProgressView). -
RSLoadingView
Awesome loading animations using 3D engine written with Swift -
BigBrother
Automatically sets the network activity indicator for any performed request. -
DSGradientProgressView
A simple animated progress bar in Swift -
StepProgressView
Step-by-step progress view with labels and shapes. A good replacement for UIActivityIndicatorView and UIProgressView. -
Hexacon
A fancy hexagonal layout for displaying data like your Apple Watch -
RPCircularProgress
Circular progress UIView subclass with UIProgressView properties -
AudioIndicatorBars
AIB indicates for your app users which audio is playing. Just like the Podcasts app. -
IHProgressHUD
A clean and lightweight progress HUD based on SVProgressHUD, converted to Swift with the help of Swiftify. -
KYNavigationProgress
Simple extension of UINavigationController to display progress on the UINavigationBar. -
RHPlaceholder
Show pleasant loading view for your users 😍 -
RPLoadingAnimation
Loading animations :cyclone: by using Swift CALayer -
LinearProgressBar
A simple Linear Progress Bar for IOS (Swift 3.0), inspired by Material Design -
StatusBarOverlay
StatusBarOverlay will automatically show a "No Internet Connection" bar when your app loses connection, and hide it again. It supports apps which hide the status bar and The Notch -
JDBreaksLoading
You can easily start up a little breaking game by one line.
Appwrite - The Open Source Firebase alternative introduces iOS support
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
Do you think we are missing an alternative of KDCircularProgress or a related project?
README
KDCircularProgress
KDCircularProgress
is a circular progress view written in Swift. It makes it possible to have gradients in the progress view, along with glows and animations.
KDCircularProgress also has IBInspectable
and IBDesignable
support, so you can configure and preview inside the Interface Builder
.
Here's an example
Requirements
KDCircularProgress
requires iOS 8+, although iOS 8 support hasn't been tested in a while.
Installation
- It's on CocoaPods under the name (you guessed it!) KDCircularProgress
- Just drag
KDCircularProgress.swift
into your project.Carthage
support is on To-do list.
CocoaPods
KDCircularProgress is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'KDCircularProgress'
then run
$ pod install
Carthage
Add the line github "kaandedeoglu/KDCircularProgress"
to your Cartfile
and then run the command:
carthage update
Manually
Just drag KDCircularProgress.swift
into your project.
Sample Code
Below you can see code that creates and sets up a KCircularProgress
instance. Which gives you a configuration that looks similar to the progress in the example images.
progress = KDCircularProgress(frame: CGRect(x: 0, y: 0, width: 300, height: 300))
progress.startAngle = -90
progress.progressThickness = 0.2
progress.trackThickness = 0.6
progress.clockwise = true
progress.gradientRotateSpeed = 2
progress.roundedCorners = false
progress.glowMode = .forward
progress.glowAmount = 0.9
progress.set(colors: UIColor.cyan ,UIColor.white, UIColor.magenta, UIColor.white, UIColor.orange)
progress.center = CGPoint(x: view.center.x, y: view.center.y + 25)
view.addSubview(progress)
Properties
progressColors: [UIColor]
The colors used to generate the gradient of the progress. You can also set this using the variadic setColors(UIColor...)
method. A gradient is used only if there is more than one color. A fill is used otherwise. The default is a white fill.
angle: Int
The angle of the progress. Between 0 and 360 (inclusive). Simply change its value in order to change the visual progress of the component. Default is 0.
startAngle: Int
The angle at which the progress will begin. Between 0 and 360 (inclusive), however you can pass any negative or positive values and the component will mod them automatically to the required range. Default is 0.
clockwise: Bool
Clockwise if true, Counter-clockwise if false. Default is true.
roundedCorners: Bool
When true, the ends of the progress track will be drawn with a half circle radius. Default is false.
gradientRotateSpeed: CGFloat
Describes how many times the underlying gradient will perform a 2π rotation for each full cycle of the progress. Integer values recommended. Default is 0.
glowAmount: CGFloat
The intensity of the glow. Between 0 and 1.0. Default is 1.0.
glowMode: KDCircularProgressGlowMode
.forward - The glow increases proportionaly to the angle. No glow at 0 degrees and full glow at 360 degrees.
.reverse - The glow increases inversely proportional to the angle. Full glow at 0 degrees and no glow at 360 degrees.
.constant - Constant glow.
.noGlow - No glow
The default is .forward
progressThickness: CGFloat
The thickness of the progress. Between 0 and 1. Default is 0.4
trackThickness: CGFloat
The thickness of the background track. Between 0 and 1. Default is 0.5
trackColor: UIColor
The color of the background track. Default is UIColor.blackColor()
.
progressInsideFillColor: UIColor
The color of the center of the circle. Default is UIColor.clearColor()
.
Methods
override public init(frame: CGRect)
Initialize with a frame. Please only use square frames.
convenience public init(frame:CGRect, colors: UIColor...)
Initialize with a frame and the gradient colors.
public func set(colors: UIColor...)
public func set(colors: [UIColor])
Set the colors for the progress gradient.
public func animateFromAngle(fromAngle: Int, toAngle: Int, duration: NSTimeInterval, relativeDuration: Bool = true, completion: ((Bool) -> Void)?)
Animate the progress from an initial value to a final value, with a completion block that fires after the animation is done.
relativeDuration
- specify if the duration is for the specific animation or is the duration that would make a full turn.
public func animateToAngle(toAngle: Int, duration: NSTimeInterval, completion: ((Bool) -> Void)?)
Animate the progress from the current state to a target value.
public func pauseAnimation()
Pause the animation, if any.
public func isAnimating() -> Bool
Check if there's an active animation.
Misc
Prefering light colors in the gradients gives better results. As mentioned before, use square frames. Rectangular frames are not tested and might produce unexpected results.
Contact
Drop me an email if you want discuss anything further.
[Email]([email protected])
License
The MIT License (MIT)
Copyright (c) 2017 Kaan Dedeoglu
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*Note that all licence references and agreements mentioned in the KDCircularProgress README section above
are relevant to that project's source code only.