MotionMachine v1.3.0 Release Notes

Release Date: 2018-03-19 // over 4 years ago
    • 🔨 Refactored the "finalState" convenience initializer for the Motion class to now take an Array of PropertyStates objects. This allows you to provide both starting and ending representational value objects for easy animation properties creation. Most of the ValueAssistant objects had significant updates to support this.
    • 🏗 A new "buildPropertyData(fromObject: AnyObject, propertyStates: [PropertyStates])" public method has been added to the Motion class, which creates and returns an array of PropertyData objects. This method is used in conjunction with the above convenience initializer, but can be called ad hoc to generate PropertyData objects from a set of state objects you pass in.
    • 🛠 Bugfix: ValueAssistants now won't exclude properties from being created when the ending value is the same as the object's original value, but the specified starting value is different.
    • ⚡️ Minor updates for Swift 4 compatibility. The Examples and Tests projects now target Swift 4.
    • ⚡️ Updated tests, and additional test coverage for ValueAssistant classes.