ObjectiveKit alternatives and similar libraries
Based on the "Utility" category.
Alternatively, view ObjectiveKit alternatives based on common mentions on social networks and blogs.
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SwifterSwift
A handy collection of more than 500 native Swift extensions to boost your productivity. -
InAppSettingsKit
This iOS framework allows settings to be in-app in addition to or instead of being in the Settings app. -
Reusable
A Swift mixin for reusing views easily and in a type-safe way (UITableViewCells, UICollectionViewCells, custom UIViews, ViewControllers, Storyboards…) -
SwiftLinkPreview
It makes a preview from an URL, grabbing all the information such as title, relevant texts and images. -
BFKit-Swift
BFKit-Swift is a collection of useful classes, structs and extensions to develop Apps faster. -
VTAcknowledgementsViewController
Acknowledgements screen displaying a list of licenses, for example from CocoaPods dependencies. -
SwiftFoundation
Cross-Platform, Protocol-Oriented Programming base library to complement the Swift Standard Library. (Pure Swift, Supports Linux) -
AssistantKit
Easy way to detect iOS device properties, OS versions and work with screen sizes. Powered by Swift. -
DeviceGuru
DeviceGuru is a simple lib (Swift) to know the exact type of the device, e.g. iPhone 6 or iPhone 6s. Please ⭐️ this repo on the top right corner to make this repo popular. -
ZamzamKit
A Swift package for rapid development using a collection of micro utility extensions for Standard Library, Foundation, and other native frameworks.
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README
ObjectiveKit
ObjectiveKit provides a Swift friendly API for a set of powerful Objective C runtime functions.
Usage
To use ObjectiveKit:
Import ObjectiveKit at the top of your Swift file:
import ObjectiveKit
The next step is to create an ObjectiveClass object typed for the class you want to modify or introspect:
let viewClass = ObjectiveClass<UIView>()
If using ObjectiveKit on a custom Swift class, make sure that it inherits at some point from NSObject and that it is exposed to the Objective C runtime using the @objc flag.
Introspection
You can learn more about classes at runtime with these handy introspection methods:
let mapViewClass = ObjectiveClass<MKMapView>()
let ivars = mapViewClass.ivars // An array of ivars.
let selectors = mapViewClass.selectors // An array of selectors.
let properties = mapViewClass.properties // An array of properties.
let protocols = mapViewClass.protocols // An array of protocols.
Modifying classes at runtime
Add a pre-existing selector from another class to your ObjectiveClass:
let viewClass = ObjectiveClass<UIView>()
viewClass.addSelector(#selector(testSelector), from: self.classForCoder)
let view = UIView()
view.perform(#selector(testSelector))
Add a custom method by providing the implementation with a closure:
let viewClass = ObjectiveClass<UIView>()
viewClass.addMethod(closureName, implementation: {
print("hello world")
})
let view = UIView()
view.performMethod(closureName)
ObjectiveKit also supports exchanging selectors in the same class:
let viewClass = ObjectiveClass<UIView>()
viewClass.exchangeSelector(#selector(UIView.layoutSubviews), with: #selector(UIView.xxx_layoutSubviews))
Creating classes at runtime
Lastly, you can also create a custom ObjC class at runtime:
let runtimeClass = RuntimeClass(superclass: UIView.self)
runtimeClass.addIvar(ivarName, type: .Float)
let runtimeObject = runtimeClass.allocate()
runtimeObject.setValue(4.0, forKey: ivarName)
Setting up
Setting up with CocoaPods
source 'https://github.com/CocoaPods/Specs.git'
pod 'ObjectiveKit', '~> 0.2'
Setting up with Carthage
Carthage is a decentralized dependency manager that automates the process of adding frameworks to your Cocoa application.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthage
To integrate ObjectiveKit into your Xcode project using Carthage, specify it in your Cartfile
:
github "marmelroy/ObjectiveKit"