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Code Quality Rank: L4
Programming language: Swift
License: MIT License
Latest version: v3.2

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README

Changeset

Changeset – pretty awesome little project
— Joel Levin

This is an attempt at implementing the solution outlined in Dave DeLong’s article, Edit distance and edit steps.

A Changeset describes the minimal edits required to go from one Collection of Equatable elements to another.

It has been written primarily to be used in conjunction with UITableView and UICollectionView data sources by detecting additions, deletions, substitutions, and moves between the two sets of data. But it can also be used to compute more general changes between two data sets.

Usage

The following code computes the minimal edits of the canonical example, going from the String collections “kitten” to “sitting”:

let changeset = Changeset(source: "kitten", target: "sitting")

print(changeset)
// 'kitten' -> 'sitting':
//     replace with s at offset 0
//     replace with i at offset 4
//     insert g at offset 6

The following assertion would then succeed:

let edits = [
    Changeset<String>.Edit(operation: .substitution, value: "s", destination: 0),
    Changeset<String>.Edit(operation: .substitution, value: "i", destination: 4),
    Changeset<String>.Edit(operation: .insertion, value: "g", destination: 6),
]
assert(changeset.edits == edits)

If you don’t want the overhead of Changeset itself, which also stores the source and target collections, you can call edits directly (here with example data from Apple’s Table View Programming Guide for iOS):

let source = ["Arizona", "California", "Delaware", "New Jersey", "Washington"]
let target = ["Alaska", "Arizona", "California", "Georgia", "New Jersey", "Virginia"]
let edits = Changeset.edits(from: source, to: target)

print(edits)
// [insert Alaska at offset 0, replace with Georgia at offset 2, replace with Virginia at offset 4]

Note that Changeset uses offsets, not indices, to refer to elements in the collections. This is mainly because Swift collections aren’t guaranteed to use zero-based integer indices. See discussion in issue #37 for more details.

UIKit Integration

The offset values can be used directly in the animation blocks of beginUpdates/endUpdates on UITableView and performBatchUpdates on UICollectionView in that Changeset follows the principles explained under Batch Insertion, Deletion, and Reloading of Rows and Sections in Apple’s guide.

In short; first all deletions and substitutions are made, relative to the source collection, then, relative to the resulting collection, insertions. A move is just a deletion followed by an insertion.

In the iOS framework, two convenience extensions (one on UITableView and one on UICollectionView) have been included to make animated table/collection view updates a breeze. Just call update, like this:

tableView.update(with: changeset.edits)

Custom Comparator

By default a Changeset uses == to compare elements, but you can write your own comparator, illustrated below, where the occurence of an “a” always triggers a change:

let alwaysChangeA: (Character, Character) -> Bool = {
    if $0 == "a" || $1 == "a" {
        return false
    } else {
        return $0 == $1
    }
}
let changeset = Changeset(source: "ab", target: "ab", comparator: alwaysChangeA)

As a result, the changeset will consist of a substitution of the “a” (to another “a”):

let expectedEdits: [Changeset<String>.Edit] = [Changeset.Edit(operation: .substitution, value: "a", destination: 0)]
assert(changeset.edits == expectedEdits)

One possible use of this is when a cell in a UITableView or UICollectionView shouldn’t animate when they change.

Test App

The Xcode project also contains a target to illustrate the usage in an app:

[Test App](Test%20App/Screen.gif "Test App")

This uses the extensions mentioned above to animate transitions based on the edits of a Changeset.

License

This project is available under The MIT License.
Copyright © 2015-18, Joachim Bondo. See [LICENSE](LICENSE.md) file.


*Note that all licence references and agreements mentioned in the Changeset README section above are relevant to that project's source code only.