swift-360-videos alternatives and similar libraries
Based on the "Video" category.
Alternatively, view swift-360-videos alternatives based on common mentions on social networks and blogs.
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ZFPlayer
Support customization of any player SDK and control layer(支持定制任何播放器SDK和控制层) -
LFLiveKit
LaiFeng IOS Live Kit,H264 and AAC Hard coding,support GPUImage Beauty, rtmp transmission,weak network lost frame,Dynamic switching rate -
MobilePlayer
:iphone: :movie_camera: A powerful and completely customizable media player for iOS -
BMPlayer
A video player for iOS, based on AVPlayer, support the horizontal, vertical screen. support adjust volume, brightness and seek by slide, support subtitles. -
Swift-YouTube-Player
Swift library for embedding and controlling YouTube videos in your iOS applications via WKWebView! -
PryntTrimmerView
A set of tools to trim, crop and select frames inside a video -
VersaPlayer
Versatile Video Player implementation for iOS, macOS, and tvOS -
YoutubeKit
YoutubeKit is a video player that fully supports Youtube IFrame API and YoutubeDataAPI for easily create a Youtube app -
Periscope VideoViewController
Video view controller with Periscope fast rewind control -
VGPlayer
A simple iOS video player in Swift,Support play local and network,Background playback mode. -
VIMVideoPlayer
Deprecated: Please use [PlayerKit]( https://github.com/vimeo/PlayerKit) instead. -
ios-360-videos
NYT360Video plays 360-degree video streamed from an AVPlayer on iOS. -
AVPlayerViewController-Subtitles
Easy way to show SRT files on AVPlayerViewController -
SSVideoPlayer
A video player that support both local and network resource. -
MPMoviePlayerController-Subtitles
Easy way to show SRT files on MPMoviePlayerController -
AVAnimator
AVAnimator is an iOS library that makes it easy to implement non-trivial animated/video content in iOS -
PlayerView
Player View is a delegated view using AVPlayer of Swift -
ABMediaView
Media view which subclasses UIImageView, and can display & load images, videos, GIFs, and audio and from the web, and has functionality to minimize from fullscreen, as well as show GIF previews for videos. -
VideoPager
Paging Video UI, and some control components is available. -
JDVideoKit
You can easily transfer your video into Three common video type via this framework.
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* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
Do you think we are missing an alternative of swift-360-videos or a related project?
README
DDDKit
An open source library to support 360 videos and pictures. It's designed as a generic 3D library that you can use for much more!
Example of use cases
- 360 video player
- 360 image display
- generic 3D scene
- photo / video filters within a 3D scene
Installation
See the wiki! or:
pod 'DDDKit'
Quickstart
import DDDKit
import AVFoundation
class ViewController: DDD360VideoViewController {
override func viewDidLoad() {
super.viewDidLoad()
show(from: myVideoURL)
}
}
Example
Image filter (easy to be creative!)
// B&W filter:
@IBAction func didPressBW(_ sender: Any) {
let program = try! DDDShaderProgram(fragment: defaultShader, shaderModifiers: [
.fragment: "gl_FragColor = vec4(vec3(gl_FragColor.x + gl_FragColor.y + gl_FragColor.z) / 3.0, 1.0);",
])
videoNode.material.shaderProgram = program
}
360 cubic projection
node.geometry = DDDGeometry.Cube()
let videoTexture = DDDVideoTexture(player: player) // AVPlayer with 360 cubic video
node.material.set(
property: videoTexture,
for: "SamplerY",
and: "SamplerUV"
)
Screenshots from the demo app:
Documentation
See the wiki!
Features
- easy to use syntax and logic
- support of image and video textures
- direct and easy access to shader's code, shaders modifiers -> easy to make image filters
- focus on reliability on video support.
- equirectangular and cubic 360 support
- elements that can have any shape / position
Why not SceneKit?
- SceneKit has bugs, such as memory leaks, failing video support (see SO)
- no support of AVPlayerLayer / AVPlayer as video input
- indirect video support (through SpriteKit)
- openGL backed rendering failing on iOS 10
- poor documentation
- unresponsiveness from Apple on issues, and no timeline/transparency on fixes
- no access to code to fix things yourself, since it's not open source.
Author
Guillaume Sabran, [email protected], CTO @Pie
License
DDDKit is available under the MIT license. See the LICENSE file for more info.
*Note that all licence references and agreements mentioned in the swift-360-videos README section above
are relevant to that project's source code only.