PulsingHalo alternatives and similar libraries
Based on the "Animation" category.
Alternatively, view PulsingHalo alternatives based on common mentions on social networks and blogs.
-
Pop
DISCONTINUED. An extensible iOS and OS X animation library, useful for physics-based interactions. -
IBAnimatable
Design and prototype customized UI, interaction, navigation, transition and animation for App Store ready Apps in Interface Builder with IBAnimatable. -
Keyframes
DISCONTINUED. A library for converting Adobe AE shape based animations to a data format and play it back on Android and iOS devices. -
EasyAnimation
A Swift library to take the power of UIView.animateWithDuration(_:, animations:...) to a whole new level - layers, springs, chain-able animations and mixing view and layer animations together! -
ZoomTransitioning
ZoomTransitioning provides a custom transition with image zooming animation and swiping the screen edge. -
AHDownloadButton
Customizable download button with progress and transition animations. It is based on Apple's App Store download button. -
SamuraiTransition
SamuraiTransition is an open source Swift based library providing a collection of ViewController transitions featuring a number of neat “cutting” animations. -
CCMRadarView
CCMRadarView uses the IBDesignable tools to make an easy customizable radar view with animation -
ADPuzzleAnimation
Inspired by Fabric - Answers animation. Allows to "build" given view with pieces. Allows to "destroy" given view into pieces
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README
PulsingHalo
PulsingHalo has been discontinued, and is no longer being maintained. Please check out Pulsator which is the new version of this written with Swift.
iOS component for creating a pulsing animation. It allows you to create halos.
[](demo_.gif)
Great For:
- Pulses of beacons (iBeacon)
- Map Annotations
Installation
CocoaPods
Add into your Podfile.
pod "PulsingHalo"
Then $ pod install
Carthage
Add into your Cartfile.
github "shu223/PulsingHalo"
Then $ carthage update
Manual
Add PulsingHaloLayer.h,m into your project.
How to use
Just initiate and add to your view layer.
Swift
let halo = PulsingHaloLayer()
halo.position = view.center
view.layer.addSublayer(halo)
halo.start()
Objective-C
PulsingHaloLayer *halo = [PulsingHaloLayer layer];
halo.position = self.view.center;
[self.view.layer addSublayer:halo];
[halo start];
Customizations
Number of Halos
Use haloLayerNumber
property.
halo.haloLayerNumber = 3;
radius
Use radius
property.
self.halo.radius = 240.0;
color
Use backgroundColor
property.
UIColor *color = [UIColor colorWithRed:0.7
green:0.9
blue:0.3
alpha:1.0];
self.halo.backgroundColor = color.CGColor;
animation duration
Use animationDuration
or pulseInterval
property.
animation repeat count
Initialize using initWithRepeatCount:
method, or set repeatCount
property. The default value is INFINITY
.
animation key values and times
Use properties fromValueForRadius
or keyTimeForHalfOpacity
.
enable/disable timing function for animation
Use property useTimingFunction
Demo
You can try to change the radius and color properties with demo app.
Special Thanks
Inspired by SVPulsingAnnotationView.
Author
Shuichi Tsutsumi
iOS freelancer in Japan. Welcome works from abroad!
*Note that all licence references and agreements mentioned in the PulsingHalo README section above
are relevant to that project's source code only.