RandomColorSwift alternatives and similar libraries
Based on the "Color" category.
Alternatively, view RandomColorSwift alternatives based on common mentions on social networks and blogs.
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Chameleon
DISCONTINUED. Color framework for Swift & Objective-C (Gradient colors, hexcode support, colors from images & more). -
Colours
A beautiful set of predefined colors and a set of color methods to make your iOS/OSX development life easier. -
Gestalt
An unintrusive & light-weight iOS app-theming library with support for animated theme switching. -
PrettyColors
Styles and colors text in the Terminal with ANSI escape codes. Conforms to ECMA Standard 48. -
SwiftColorGen
DISCONTINUED. A tool that generate code for Swift projects, designed to improve the maintainability of UIColors -
Colorify
DISCONTINUED. Simple, yet powerful color library that includes latest and most trendy colors from 2017.
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README
Random Color Swift
Inspired by David Merfield's randomColor.js. It is a ported version to Swift. You can use the library to generate attractive random colors on iOS or macOS.
Install
This framework supports Swift 4.0/4.2/5.0 and above.
Swift Package Manager
Just like using any other Swift Package, add this repo to the dependencies
section and depend it in your target:
let package = Package(
name: "MyApp",
//...
dependencies: [
.package(url: "https://github.com/onevcat/RandomColorSwift.git", .upToNextMajor(from: "2.0.0")),
],
targets: [
.target(
name: "MyApp",
dependencies: ["RandomColor"]),
]
Or, use the Swift Package Manager integrated in Xcode 11 or above to add this package as a dependency to your app.
CocoaPods
The easiest way to use RandomColor
is installing it by CocoaPods. Add these lines to your Podfile:
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'
# platform :osx, '10.10'
use_frameworks!
pod 'RandomColorSwift'
Carthage
Carthage is also supported:
github "onevcat/RandomColorSwift"
Manually
If you need to support iOS 7.x, you will need to add the library manually into your project since dynamic framework is not supported for iOS 7.
Clone this repo and throw the source files under RandomColor
folder into your project to use it.
Example
import RandomColor
// Returns a UIColor or NSColor object for an attractive color
let color = randomColor()
// Returns an array of ten green colors
let greenColors = randomColors(count: 10, hue: .green)
// Returns a color for light blue
let lightBlurColor = randomColor(hue: .blue, luminosity: .light)
// Returns a color for a 'truly random' color
let randomColor = randomColor(hue: .random, luminosity: .random)
// Returns an array of ten dark pink colors
let darkPinkColors = randomColors(count: 10, hue: .pink, luminosity: .dark)
// Returns an array of twenty colors at hue of 120
let colors = randomColors(count: 20, hue: .value(120), luminosity: .random)
There is also a demo project in this repo.
Options
You can pass an options object to influence the type of color it produces. The options object accepts the following properties:
Hue – Controls the hue of the generated color. Possible hue values for colors are .monochrome
, .red
, .orange
, .yellow
, .green
, .blue
, .purple
, .pink
, .random
or .value(Int)
. If you use .value(Int)
, you should pass an Int
between 0 and 360.
Luminosity – Controls the luminosity of the generated color. You can pass .bright
, .light
, .dark
or .random
.
Count – An Int
which specifies the number of colors to generate.
Acknowledgements
Thanks for David Merfield bringing us randomColor.js, which is a great utility.
The demo project is using Chirag Mehta's Name the Color JavaScript library to extract name of color.
License
This project is licensed under the terms of the MIT license.
*Note that all licence references and agreements mentioned in the RandomColorSwift README section above
are relevant to that project's source code only.