Retini alternatives and similar libraries
Based on the "Tools" category.
Alternatively, view Retini alternatives based on common mentions on social networks and blogs.
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SwiftGen
The Swift code generator for your assets, storyboards, Localizable.strings, โฆ โ Get rid of all String-based APIs! -
Lona
A tool for defining design systems and using them to generate cross-platform UI code, Sketch files, and other artifacts. -
Xcodes.app
The easiest way to install and switch between multiple versions of Xcode - with a mouse click. -
FBSimulatorControl
idb is a flexible command line interface for automating iOS simulators and devices -
GDPerformanceView-Swift
Shows FPS, CPU and memory usage, device model, app and iOS versions above the status bar and report FPS, CPU and memory usage via delegate. -
AppDevKit
AppDevKit is an iOS development library that provides developers with useful features to fulfill their everyday iOS app development needs. -
iSimulator
iSimulator is a GUI utility to control the Simulator, and manage the app installed on the simulator. -
Blade
Better asset workflow for iOS developers. Generate Xcode image catalogs for iOS / OSX app icons, universal images, and more. -
Realm Browser
DISCONTINUED. DEPRECATED - Realm Browser for Mac OS X has been replaced by realm-studio which is cross platform. -
Cookiecutter
DISCONTINUED. A template for new Swift iOS / macOS / tvOS / watchOS Framework project ready with travis-ci, cocoapods, Carthage, SwiftPM and a Readme file -
SuperDelegate
DISCONTINUED. SuperDelegate provides a clean application delegate interface and protects you from bugs in the application lifecycle -
abandoned-strings
Command line program that detects unused resource strings in an iOS or OS X application. -
AVXCAssets-Generator
AVXCAssets Generator takes path for your assets images and creates appiconset and imageset for you in just one click
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README
Retini
A super fast and simple retina (@2x, @3x) image converter.
How to use?
You can download the prebuilt application from the releases, or just download / fork the project and build it yourself.
After you've got the app running, you can drag single files, multiple files and directories to convert @3x or @2x images. Dragging is allowed in the Retini window as well as the App Icon in the Dock.
How does it work?
The resized images will be placed in the same directory as the source file. The resizing goes like this:
Generated? | Drag @3x file | Drag @2x file |
---|---|---|
@2x | √ | × |
1x | √ | √ |
The original file will never be altered, the @2x
and 1x
are copies. If you drag a @3x
file, the 1x
file generated will be generated from the (original) @3x
, so no double conversion loss.
Pixel art upscaling
You can drag a file with a @1x
extension, Retini will scale this to a @2x
and @3x
file. This is nice for pixel art, upscaling is done via the nearest neighboor filter / algorithm.