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Programming language: Swift
License: MIT License
Tags: Injection    

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Travis CI Carthage compatible CocoaPods Version License Platforms Swift Version Reviewed by Hound

Swinject is a lightweight dependency injection framework for Swift.

Dependency injection (DI) is a software design pattern that implements Inversion of Control (IoC) for resolving dependencies. In the pattern, Swinject helps your app split into loosely-coupled components, which can be developed, tested and maintained more easily. Swinject is powered by the Swift generic type system and first class functions to define dependencies of your app simply and fluently.


  • [x] [Pure Swift Type Support](./Documentation/README.md#user-content-pure-swift-type-support)
  • [x] [Injection with Arguments](./Documentation/DIContainer.md#registration-with-arguments-to-di-container)
  • [x] [Initializer/Property/Method Injections](./Documentation/InjectionPatterns.md)
  • [x] [Initialization Callback](./Documentation/InjectionPatterns.md#user-content-initialization-callback)
  • [x] [Circular Dependency Injection](./Documentation/CircularDependencies.md)
  • [x] [Object Scopes as None (Transient), Graph, Container (Singleton) and Hierarchy](./Documentation/ObjectScopes.md)
  • [x] Support of both Reference and [Value Types](./Documentation/Misc.md#value-types)
  • [x] [Self-registration (Self-binding)](./Documentation/Misc.md#self-registration-self-binding)
  • [x] [Container Hierarchy](./Documentation/ContainerHierarchy.md)
  • [x] [Thread Safety](./Documentation/ThreadSafety.md)
  • [x] [Modular Components](./Documentation/Assembler.md)



  • iOS 8.0+ / Mac OS X 10.10+ / watchOS 2.0+ / tvOS 9.0+
  • Swift 2.2 or 2.3
    • Xcode 7.0+
  • Swift 3
    • Xcode 8.0+
  • Swift 3.2, 4.x
    • Xcode 9.0+
  • Carthage 0.18+ (if you use)
  • CocoaPods 1.1.1+ (if you use)


Swinject is available through Carthage or CocoaPods.


To install Swinject with Carthage, add the following line to your Cartfile.

Swift 2.2 or 2.3

github "Swinject/Swinject" ~> 1.1.4

Swift 3.x or 4.x

github "Swinject/Swinject"

# Uncomment if you use SwinjectStoryboard
# github "Swinject/SwinjectStoryboard"

Then run carthage update --no-use-binaries command or just carthage update. For details of the installation and usage of Carthage, visit its project page.


To install Swinject with CocoaPods, add the following lines to your Podfile.

Swift 2.2 or 2.3

source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0' # or platform :osx, '10.10' if your target is OS X.

pod 'Swinject', '~> 1.1.4'

Swift 3.x

source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0' # or platform :osx, '10.10' if your target is OS X.

pod 'Swinject'

# Uncomment if you use SwinjectStoryboard
# pod 'SwinjectStoryboard'

Then run pod install command. For details of the installation and usage of CocoaPods, visit its official website.


  • [Technical documents](./Documentation) including patterns of dependency injection and examples.
  • API reference

Basic Usage

First, register a service and component pair to a Container, where the component is created by the registered closure as a factory. In this example, Cat and PetOwner are component classes implementing Animal and Person service protocols, respectively.

let container = Container()
container.register(Animal.self) { _ in Cat(name: "Mimi") }
container.register(Person.self) { r in
    PetOwner(pet: r.resolve(Animal.self)!)

Then get an instance of a service from the container. The person is resolved to a pet owner, and playing with the cat named Mimi!

let person = container.resolve(Person.self)!
person.play() // prints "I'm playing with Mimi."

Where definitions of the protocols and classes are

protocol Animal {
    var name: String? { get }

class Cat: Animal {
    let name: String?

    init(name: String?) {
        self.name = name


protocol Person {
    func play()

class PetOwner: Person {
    let pet: Animal

    init(pet: Animal) {
        self.pet = pet

    func play() {
        let name = pet.name ?? "someone"
        print("I'm playing with \(name).")

Notice that the pet of PetOwner is automatically set as the instance of Cat when Person is resolved to the instance of PetOwner. If a container already set up is given, you do not have to care what are the actual types of the services and how they are created with their dependency.

Where to Register Services

Services must be registered to a container before they are used. The typical registration approach will differ depending upon whether you are using SwinjectStoryboard or not.

The following view controller class is used in addition to the protocols and classes above in the examples below.

class PersonViewController: UIViewController {
    var person: Person?

With SwinjectStoryboard

Import SwinjectStoryboard at the top of your swift source file if you use Swinject v2 in Swift 3.

// Only Swinject v2 in Swift 3.
import SwinjectStoryboard

Services should be registered in an extension of SwinjectStoryboard if you use SwinjectStoryboard. Refer to the project page of SwinjectStoryboard for further details.

extension SwinjectStoryboard {
    @objc class func setup() {
        defaultContainer.register(Animal.self) { _ in Cat(name: "Mimi") }
        defaultContainer.register(Person.self) { r in
            PetOwner(pet: r.resolve(Animal.self)!)
        defaultContainer.register(PersonViewController.self) { r in
            let controller = PersonViewController()
            controller.person = r.resolve(Person.self)
            return controller

Without SwinjectStoryboard

If you do not use SwinjectStoryboard to instantiate view controllers, services should be registered to a container in your application's AppDelegate. Registering before exiting application:didFinishLaunchingWithOptions: will ensure that the services are setup appropriately before they are used.

class AppDelegate: UIResponder, UIApplicationDelegate {
    var window: UIWindow?
    let container: Container = {
        let container = Container()
        container.register(Animal.self) { _ in Cat(name: "Mimi") }
        container.register(Person.self) { r in
            PetOwner(pet: r.resolve(Animal.self)!)
        container.register(PersonViewController.self) { r in
            let controller = PersonViewController()
            controller.person = r.resolve(Person.self)
            return controller
        return container

    func application(
        _ application: UIApplication,
        didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey : Any]? = nil) -> Bool {

        // Instantiate a window.
        let window = UIWindow(frame: UIScreen.main.bounds)
        self.window = window

        // Instantiate the root view controller with dependencies injected by the container.
        window.rootViewController = container.resolve(PersonViewController.self)

        return true

Notice that the example uses a convenience initializer taking a closure to register services to the new instance of Container.

Play in Playground!

The project contains Sample-iOS.playground to demonstrate the features of Swinject. Download or clone the project, run the playground, modify it, and play with it to learn Swinject.

To run the playground in the project, first build the project, then select Editor > Execute Playground menu in Xcode.

Example Apps

  • SwinjectSimpleExample demonstrates dependency injection and Swinject in a simple weather app that lists current weather information at some locations.
  • SwinjectMVVMExample demonstrates dependency injection with Swift and reactive programming with ReactiveCocoa in MVVM architecture.

Blog Posts

The following blog posts introduce Swinject and the concept of dependency injection.

Contribution Guide

A guide to submit issues, to ask general questions, or to open pull requests is [here](CONTRIBUTING.md).


  • Slack feel free to discuss anything Swinject related.
  • Stack Overflow we are trying to monitor questions tagged swinject


The DI container features of Swinject are inspired by:

and highly inspired by:


MIT license. See the [LICENSE file](LICENSE.txt) for details.

*Note that all licence references and agreements mentioned in the Swinject README section above are relevant to that project's source code only.