xcbuild alternatives and similar libraries
Based on the "Tools" category.
Alternatively, view xcbuild alternatives based on common mentions on social networks and blogs.
-
SwiftGen
The Swift code generator for your assets, storyboards, Localizable.strings, โฆ โ Get rid of all String-based APIs! -
Lona
A tool for defining design systems and using them to generate cross-platform UI code, Sketch files, and other artifacts. -
Xcodes.app
The easiest way to install and switch between multiple versions of Xcode - with a mouse click. -
FBSimulatorControl
idb is a flexible command line interface for automating iOS simulators and devices -
GDPerformanceView-Swift
Shows FPS, CPU and memory usage, device model, app and iOS versions above the status bar and report FPS, CPU and memory usage via delegate. -
AppDevKit
AppDevKit is an iOS development library that provides developers with useful features to fulfill their everyday iOS app development needs. -
iSimulator
iSimulator is a GUI utility to control the Simulator, and manage the app installed on the simulator. -
Blade
Better asset workflow for iOS developers. Generate Xcode image catalogs for iOS / OSX app icons, universal images, and more. -
Realm Browser
DISCONTINUED. DEPRECATED - Realm Browser for Mac OS X has been replaced by realm-studio which is cross platform. -
Cookiecutter
DISCONTINUED. A template for new Swift iOS / macOS / tvOS / watchOS Framework project ready with travis-ci, cocoapods, Carthage, SwiftPM and a Readme file -
SuperDelegate
DISCONTINUED. SuperDelegate provides a clean application delegate interface and protects you from bugs in the application lifecycle -
abandoned-strings
Command line program that detects unused resource strings in an iOS or OS X application. -
AVXCAssets-Generator
AVXCAssets Generator takes path for your assets images and creates appiconset and imageset for you in just one click
SaaSHub - Software Alternatives and Reviews
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
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README
<!----> xcbuild
xcbuild is an Xcode-compatible build tool with the goal of providing faster builds, better documentation of the build process and running on multiple platforms (macOS, Linux, and Windows)
Why xcbuild?
Features Performance :rocket:Blazing fast incremental buildsxcodebuildxcbuild + Ninja :book:Documents the Xcode build process :link:Builds Xcode projects and workspaces :hatching_chick:Supports Swift apps and frameworksClean Build30.103s25.122s :sparkles:Tools and libraries for Xcode projects :gift_heart:Fully compatible with xcpretty :tophat:Uses Ninja and llbuildIncremental Build2.190s0.046s :zap: :octocat:Open source under the BSD license :penguin:Builds on Linux and Windows
xcbuild and other build tools
xctool | Buck | xcpretty |
---|---|---|
xcbuild and xctool are both Xcode-compatible build systems. We plan on slowly deprecating xctool's build support but keep it as a great way to run tests. | Facebook's main build system is Buck. Buck has a stronger architecture and advanced features like artifact caching while having a much simpler build format. If you have a new project, it's highly recommended. | xcbuild works great with xcpretty. Pipe the output from xcbuild to xcpretty the same way as you would from xcodebuild . |
Building xcbuild
Requirements
All platforms
On macOS you can install those tools with Homebrew: brew install cmake ninja
.
On Windows you can install those tools with Chocolatey: choco install cmake ninja
.
Linux
sudo apt install libpng-dev libpng16-16 libxml2-dev pkg-config ninja-build
- GCC 4.8 or later.
libpng16-dev
,zlib1g-dev
,libxml2-dev
, andpkg-config
are also required.
FreeBSD
pkg install png-1.6.37 libxml2-2.9.9 pkgconf-1.6.3,1 ninja-1.9.0,2 gmake-4.2.1_3
OpenBSD
pkg_add png-1.6.37 libxml-2.9.9 pkgconf-1.6.3 ninja-1.9.0 gmake-4.2.1p4
macOS
- Xcode 7 or later.
Windows
- Visual Studio 2015 or later, on Windows. A
zlib
DLL is also required.
Instructions
All platforms
git clone --depth=1 https://github.com/facebook/xcbuild
cd xcbuild
git submodule update --init
Linux and macOS:
make
FreeBSD and OpenBSD:
gmake
Build output will be in the build
directory. Run xcbuild with ./build/xcbuild
.
You can place xcbuild in your bin
directory to run it from other locations: mv build/xcbuild /usr/local/bin/
.
Windows (experimental):
cmake -Bbuild -H. -G "Visual Studio 14 2015" -DZLIB_ROOT=<path>
Open build\xcbuild.sln
and build.
Usage
The command line options are compatible with xcodebuild.
xcbuild -workspace Example.xcworkspace -scheme Example
Using Ninja (or llbuild)
To switch to the significantly faster Ninja executor:
xcbuild -executor ninja [-workspace Example.xcworkspace ...]
Besides the -executor ninja
parameters, the options are otherwise identical. The Ninja executor is fastest if it can avoid re-generating the Ninja files if the build configuration and input project files do not change.
Contributing
xcbuild actively welcomes contributions from the community. If you're interested in contributing, be sure to check out the contributing guide. It includes some tips for getting started in the codebase, as well as important information about the code of conduct, license, and CLA.
Thanks
xcbuild is built on build system documentation from the community. In particular, thanks to these people for their writing:
Third-party licenses are listed in the LICENSE
document.
*Note that all licence references and agreements mentioned in the xcbuild README section above
are relevant to that project's source code only.