Xcodes.app alternatives and similar libraries
Based on the "Tools" category.
Alternatively, view XcodesApp alternatives based on common mentions on social networks and blogs.
-
Awesome-Design-Tools
The best design tools and plugins for everything ๐ -
R.swift
Strong typed, autocompleted resources like images, fonts and segues in Swift projects -
SwiftGen
The Swift code generator for your assets, storyboards, Localizable.strings, โฆ โ Get rid of all String-based APIs! -
Lona
A tool for defining design systems and using them to generate cross-platform UI code, Sketch files, and other artifacts. -
Insanity
Meta-programming for Swift, stop writing boilerplate code. -
Tweaks
An easy way to fine-tune, and adjust parameters for iOS apps in development. -
appledoc
Objective-c code Apple style documentation set generator. -
FBSimulatorControl
idb is a flexible command line interface for automating iOS simulators and devices -
SourceKitten
An adorable little framework and command line tool for interacting with SourceKit. -
GDPerformanceView-Swift
Shows FPS, CPU and memory usage, device model, app and iOS versions above the status bar and report FPS, CPU and memory usage via delegate. -
ProvisionQL
Quick Look plugin for mobile apps and provisioning profiles -
LicensePlist
A license list generator of all your dependencies for iOS applications -
AppDevKit
AppDevKit is an iOS development library that provides developers with useful features to fulfill their everyday iOS app development needs. -
DBDebugToolkit
Set of easy to use debugging tools for iOS developers & QA engineers. -
Laurine
Laurine - Localization code generator written in Swift. Sweet! -
ThisCouldBeUsButYouPlaying
:black_joker: Generate Swift Playgrounds for any library. -
Attabench
Microbenchmarking app for Swift with nice log-log plots -
iSimulator
iSimulator is a GUI utility to control the Simulator, and manage the app installed on the simulator. -
Blade
Better asset workflow for iOS developers. Generate Xcode image catalogs for iOS / OSX app icons, universal images, and more. -
ViewMonitor
ViewMonitor can measure view positions with accuracy. -
Realm Browser
DEPRECATED - Realm Browser for Mac OS X has been replaced by realm-studio which is cross platform. -
Cookiecutter
A template for new Swift iOS / macOS / tvOS / watchOS Framework project ready with travis-ci, cocoapods, Carthage, SwiftPM and a Readme file -
Rugby
๐ Cache CocoaPods for faster rebuild and indexing Xcode project -
SuperDelegate
SuperDelegate provides a clean application delegate interface and protects you from bugs in the application lifecycle -
WatchdogInspector
Shows your current framerate (fps) in the status bar of your iOS app -
Swift Package Index
The Swift Package Index is the place to find Swift packages! -
abandoned-strings
Command line program that detects unused resource strings in an iOS or OS X application. -
fastlane-plugin-appicon
Generate required icon sizes and iconset from a master application icon. -
AVXCAssets-Generator
AVXCAssets Generator takes path for your assets images and creates appiconset and imageset for you in just one click -
Shark
Swift CLI for strong-typing images, colors, storyboards, fonts and localizations
Appwrite - The Open Source Firebase alternative introduces iOS support
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
Do you think we are missing an alternative of Xcodes.app or a related project?
README
Xcodes.app
The easiest way to install and switch between multiple versions of Xcode.
If you're looking for a command-line version of Xcodes.app, try xcodes
.
[](screenshot_light.png#gh-light-mode-only) [](screenshot_dark.png#gh-dark-mode-only)
Features
- List all available Xcode versions from Xcode Releases' data or the Apple Developer website.
- Install any Xcode version, fully automated from start to finish. Xcodes uses
aria2
, which uses up to 16 connections to download 3-5x faster than URLSession. - Automatically resumes installs if network errors.
- Apple ID required to download Xcode versions.
- Just click a button to make a version active with
xcode-select
. - View release notes, OS compatibility, included SDKs and compilers from Xcode Releases.
- Dark/Light Mode supported
Experiments
- Thanks to the wonderful work of https://github.com/saagarjha/unxip, turn on the experiment to increase your unxipping time by up to 70%! More can be found on his repo, but bugs, high memory may occur if used.
[](experiment_light.jpg#gh-light-mode-only) [](experiment_dark.jpg#gh-dark-mode-only)
Localization
Xcodes supports localization in several languages.
The following languages are supported because of the following community users!
French ๐ซ๐ท | @dompepin | Italian ๐ฎ๐น | gualtierofrigerio |
Spanish ๐ช๐ธ๐ฒ | @cesartru88 | Korean ๐ฐ๐ท | @ryan-son |
Russian ๐ท๐บ | @alexmazlov | Turkish ๐น๐ท | @egrimo |
Hindi ๐ฎ๐ณ | @KGurpreet | Chinese-Simplified ๐จ๐ณ | @megabitsenmzq |
Finnish ๐ซ๐ฎ | @marcusziade | Chinese-Traditional ๐น๐ผ | @itszero |
Ukranian ๐บ๐ฆ | @gelosi | Japanese ๐ฏ๐ต | @tatsuz0u |
German ๐ฉ๐ช | @drct |
Want to add more languages? Simply create a PR with the updated strings file.
Installation
Xcodes.app runs on macOS Big Sur 11.0 or later.
Homebrew Cask
brew install --cask xcodes
# These are Developer ID-signed and notarized release builds and don't require Xcode to already be installed in order to use.
Download a release
- Download the latest version here using the Xcodes.zip asset. These are Developer ID-signed and notarized release builds and don't require Xcode to already be installed in order to use.
- Move the unzipped
Xcodes.app
to your/Applications
directory
Development
You'll need macOS 12 Big Sur and Xcode 13 in order to build and run Xcodes.app.
If you aren't a Robots and Pencils employee you'll need to change the CODE_SIGNING_SUBJECT_ORGANIZATIONAL_UNIT build setting to your Apple Developer team ID in order for code signing validation to succeed between the main app and the privileged helper.
Unxip
and aria2
must be compiled as a universal binary
# compile for Intel
swiftc -parse-as-library -O -target x86_64-apple-macos11 unxip.swift
# compile for M1
swiftc -parse-as-library -O -target arm64-apple-macos11 unxip.swift
# combine for universal binary
lipo -create -output unxip unxip_intel unxip_m1
# check it
lipo -archs unxip
Notable design decisions are recorded in [DECISIONS.md](./DECISIONS.md). The Apple authentication flow is described in [Apple.paw](./Apple.paw), which will allow you to play with the API endpoints that are involved using the Paw app.
xcode-install
and fastlane/spaceship both deserve credit for figuring out the hard parts of what makes this possible.
Releasing a new version
Follow the steps below to build and release a new version of Xcodes.app. For any of the git steps, you can use your preferred tool, but please sign the tag.
# Update the version number in Xcode and commit the change, if necessary
# Question: Did anything in XPCHelper change?
# - com.robotsandpencils.XcodesApp.Helper folder and HelperXPCShared
# - if so, bump the version number in com.robotsandpencils.XcodesApp.Helper target.
# Note: you do not have to bump the version number if nothing has changed.
# Note2: If you do bump the version, the end user, must re-install the XPCHelper and give permission again.
# Increment the build number
scripts/increment_build_number.sh
# Commit the change
git add Xcodes/Resources/Info.plist
git commit -asm "Increment build number"
# Tag the latest commit
# Replace $VERSION and $BUILD below with the latest real values
git tag -asm "v$VERSIONb$BUILD" "v$VERSIONb$BUILD"
# Push to origin
git push --follow-tags
# Build the app
# Make sure you have the Xcode Selected you want to build with
scripts/package_release.sh
# Notarize the app
# Do this from the Product directory so the app is zipped without being nested inside Product
# Create a app specific password on appleid.apple.com if you haven't already
# xcrun notarytool store-credentials "AC_PASSWORD" \
# --apple-id "[email protected]" \
# --team-id "teamid" \
# --password "app specific password"
pushd Product
../scripts/notarize.sh Xcodes.zip <MYORG>
# Sign the .zip for Sparkle, note the signature in the output for later
# If you're warned about the signing key not being found, see the Xcodes 1Password vault for the key and installation instructions.
../scripts/sign_update Xcodes.zip
popd
# Go to https://github.com/RobotsAndPencils/XcodesApp/releases
# If there are uncategorized PRs, add the appropriate label and run the Release Drafter action manually
# Edit the latest draft release
# Set its tag to the tag you just pushed
# Set its title to a string with the format "$VERSION ($BUILD)"
# Polish the draft release notes, if necessary
# Add the signature to the bottom of the release notes in a comment, like:
<!-- sparkle:edSignature=$SIGNATURE -->
# Attach the zip that was created in the Product directory to the release
# Publish the release
# Update the [Homebrew Cask](https://github.com/RobotsAndPencils/homebrew-cask/blob/master/Casks/xcodes.rb).
Maintainers
Made with โค๏ธ by Robots & Pencils