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Avg Release Cycle
157 days
Latest Release
597 days ago

Changelog History
Page 2

  • v1.0.6 Changes

    November 21, 2014
    • Decouple project and library CocoaLumberjack log levels (Raphael Schaad @raphaelschaad)
  • v1.0.5 Changes

    November 20, 2014
    • Fix regression from v1.0.2 that prevented animation on single-core devices iPhone 3GS and 4, iPod Touch 3rd and 4th gen, and iPad 1st gen (Raphael Schaad @raphaelschaad)
  • v1.0.4 Changes

    November 01, 2014
    • Add convenience initializer +animatedImageWithGIFData: and improve existing initialization semantics (Raphael Schaad @raphaelschaad)

    • Use custom CocoaLumberjack log level to avoid ddLogLevel re-definition (or lack of definition) issues (Raphael Schaad @raphaelschaad)

  • v1.0.3 Changes

    October 29, 2014
    • Move to non-const ddLogLevel for better configurability of log level (Raphael Schaad @raphaelschaad)

    • Allow FLLumberjackIntegrationEnabled and FLDebugLoggingEnabled to be configured externally (Vinicius Baggio Fuentes @vinibaggio)

  • v1.0.2 Changes

    October 21, 2014
    • Move to #import single header FLAnimatedImage.h (Raphael Schaad @raphaelschaad)

    • Fix potential crash during memory warning (Raphael Schaad @raphaelschaad, Ryan Olson @ryanolsonk)

    • Import UIKit in FLAnimatedImage to allow omitting the prefix header and enabling its usage as Swift module (Nolan Waite @nolanw)

    • Fix issue where an animated image view would go black on receiving a touch inside a collection view cell/getting highlighted (Nolan Waite @nolanw, Aditya KD @caughtinflux)

    • Support Auto Layout better by sizing the image view's correctly (Nolan Waite @nolanw)

    • Add CocoaLumberjack logging integration (Raphael Schaad @raphaelschaad)

    • Fix issue where setting a still image didn't display when an animated image previously was displayed in the same view (Nikolai Sander @nikolaiSa)

    • Enable continuous playback when scrolling in a UIScrollView (Raphael Schaad @raphaelschaad)

    • In the demo project, make debug views work with async image loading. (Tim Johnsen @tijoinc)

  • v1.0.1 Changes

    August 13, 2014
    • Fix issue where the minimum frame delay time of 0.02s sometimes wasn't supported because of float rounding (Andrej Mihajlov @pronebird)

    • Fix crash in FLAnimatedImageView when -stopAnimating is called from -[UIImageView dealloc] (Ryan Olson @ryanolsonk)

    • Fix build issue "Use of undeclared identifier 'BYTE_SIZE'" when compiling for device with Xcode 6 (Raphael Schaad @raphaelschaad)

    • Optimization by avoiding continued production of frames on a background thread when the image is going away (Raphael Schaad @raphaelschaad)

    • Allow tracking arbitrary debugging data for any instance of FLAnimatedImage (Raphael Schaad @raphaelschaad)

    • In the demo project, move loading of remote GIFs off the main thread (Raphael Schaad @raphaelschaad)

  • v1.0.0 Changes

    May 29, 2014
    • Initial commit (Raphael Schaad @raphaelschaad)