All Versions
14
Latest Version
Avg Release Cycle
90 days
Latest Release
-

Changelog History
Page 2

  • v1.06 Changes

    December 17, 2016

    ๐Ÿ”„ Changes

    • โž• add SKTilemapDelegate protocol
  • v1.05 Changes

    November 08, 2016

    ๐Ÿ”„ Changes

    • โž• add dynamics properties to layers and objects
    • SKTilemap.baseLayer is ignored when querying layers
    • โž• add Data extension to check for compressed data
    • ๐Ÿ›  fix coordinate error with negative tile coordinates
  • v1.04 Changes

    ๐Ÿ”„ Changes

    • ๐Ÿ›  fixed a bug where object properties were added to the parent object group
    • SKTileLayer.addTileAt now tries to resolves gid argument
    • โž• add support for SKTileObject physics:
      • add SKTiledObject.hasProperties property
      • add SKTileObject.physicsType property
      • add SKTiledSceneCamera.overlay property
    • โž• add SKTileObject texture rendering
    • โž• add flippedTileFlags function
    • โž• add SKTileset.getTileRealID method
    • SKTiledScene automatically resizes maps with the SKTilemap.autoResize is set
    • โž• add SKTileLayer.addTileAt(coord:texture)
    • โž• add SKTilemap.pointForCoordinate and SKTilemap.coordinateForPoint methods
    • โšก๏ธ updated README
  • v1.03 Changes

    ๐Ÿ”„ Changes

    • โž• add gzip & zlib decompression
    • โž• add callbacks to SKTilemap, SKTiledParser
    • โž• add completion handler to tile layer render
    • โž• add completion handler to parseProperties
    • โž• add override to SKTilemap.isPaused
    • โž• add SKTilemap.tileCount property
    • โž• add SKTilemap.color property
    • โž• add gesture recognizers for iOS (pinched, double-tapped)
    • โž• add pause effect to dim layers
    • โž• add GameWindowController for macOS demo