AudioPlayerSwift alternatives and similar libraries
Based on the "Audio" category.
Alternatively, view AudioPlayerSwift alternatives based on common mentions on social networks and blogs.
-
EZAudio
An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations. -
PandoraPlayer
🅿️ PandoraPlayer is a lightweight music player for iOS, based on AudioKit and completely written in Swift. -
AudioPlayer
AudioPlayer is syntax and feature sugar over AVPlayer. It plays your audio files (local & remote). -
IQAudioRecorderController
A drop-in universal library allows to record audio within the app with a nice User Interface. -
TheAmazingAudioEngine2
The Amazing Audio Engine is a sophisticated framework for iOS audio applications, built so you don't have to.
CodeRabbit: AI Code Reviews for Developers

* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
Do you think we are missing an alternative of AudioPlayerSwift or a related project?
README
AudioPlayer
AudioPlayer is a simple class for playing audio in iOS, macOS and tvOS apps.
Usage
// Initialize
let audioPlayer = AudioPlayer("sound.mp3")
// Start playing
audioPlayer.play()
// Stop playing with a fade out
audioPlayer.fadeOut()
See the samples project to see advanced usage
Installation
CocoaPods
Add the following to your Podfile:
pod 'AudioPlayerSwift'
Carthage
Add the following to your Cartfile:
github 'tbaranes/AudioPlayerSwift'
Swift Package Manager
AudioPlayer is available on SPM. Just add the following to your Package file:
import PackageDescription
let package = Package(
dependencies: [
.Package(url: "https://github.com/tbaranes/AudioPlayerSwift.git", majorVersion: 1)
]
)
Manual Installation
Just drag the Source/*.swift
files into your project.
AudioPlayer properties
name
The name of the sound. This is either the name that was passed to the init
, or the last path component of the audio file.
url
The absolute URL of the audio file.
completionHandler
A callback closure that will be called when the audio finishes playing, or is stopped.
isPlaying
Is it playing or not?
duration
The duration of the sound.
currentTime
The current time offset into the sound of the current playback position.
volume
The volume for the sound. The nominal range is from 0.0 to 1.0.
numberOfLoops
Number of times that the sound will return to the beginning upon reaching the end.
- A value of zero means to play the sound just once.
- A value of one will result in playing the sound twice, and so on..
- Any negative number will loop indefinitely until stopped.
pan
The left/right stereo pan of the file. -1.0 is left, 0.0 is center, 1.0 is right.
AudioPlayer methods
init(fileName: String) throws
init(contentsOfPath path: String) throws
init(contentsOf url: URL) throws
These methods create a new AudioPlayer instance from a file name or file path.
func play()
Plays the sound. Has no effect if the sound is already playing.
func stop()
Stops the sound. Has no effect if the sound is not already playing.
func fadeTo(volume: Float, duration: TimeInterval = 1.0)
This method fades a sound from it's current volume to the specified volume over the specified time period.
func fadeIn(duration: TimeInterval = 1.0)
Fades the sound volume from 0.0 to 1.0 over the specified duration.
func fadeOut(duration: TimeInterval = 1.0)
Fades the sound from it's current volume to 0.0 over the specified duration.
Notifications
SoundDidFinishPlayingNotification
This notification is fired (via NSNotificationCenter) whenever a sound finishes playing, either due to it ending naturally, or because the stop method was called. The notification object is an instance of the AudioPlayer class. You can access the AudioPlayer class's name
property to find out which sound has finished.
What's next
- AudioPlayerManager
- Your features!
Contribution
- If you found a bug, open an issue
- If you have a feature request, open an issue
- If you want to contribute, submit a pull request
Licence
AudioPlayerSwift is available under the MIT license. See the LICENSE file for more info.
*Note that all licence references and agreements mentioned in the AudioPlayerSwift README section above
are relevant to that project's source code only.