Code Quality Rank: L3
Programming language: Swift
License: MIT License
Tags: Media     Video    
Latest version: v1.3.2

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Swift 2.2-5.0 Carthage compatible Version License Platform Weibo FOSSA Status

A video player for iOS, based on AVPlayer, support the horizontal, vertical screen. support adjust volume, brightness and seek by slide, support subtitles.



  • [x] Support for horizontal and vertical play mode
  • [x] Support play online URL and local file
  • [x] Adjust brightness by slide vertical at left side of screen
  • [x] Adjust volume by slide vertical at right side of screen
  • [x] Slide horizontal to fast forward and rewind
  • [x] Support multi-definition video
  • [x] Custom playrate
  • [x] Add Http header and other options to AVURLAsset
  • [x] Easy to customize
  • [x] Supporting show local and online subtitles
  • [x] Swift 5


  • iOS 10.0+
  • Xcode 10.0+
  • Swift 4+

Supporting the project

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Swift podfile
Swift 5.0 pod 'BMPlayer', '~> 1.3.0'
Swift 4.2 pod 'BMPlayer', '~> 1.2.0'
Swift 4.0 pod 'BMPlayer', '~> 1.0.0'
Swift 3.0 pod 'BMPlayer', '~> 0.9.1'
Swift 2.2 pod 'BMPlayer', '~> 0.3.3'

To test the experimental caching support with VIMediaCache, use

pod 'BMPlayer/CacheSupport', :git => 'https://github.com/BrikerMan/BMPlayer.git'


Add BMPlayer in your Cartfile.

github "BrikerMan/BMPlayer"

Run carthage to build the framework and drag the built BMPlayer.framework into your Xcode project.


run pod install at Example folder before run the demo.

Usage (Support IB and code)

Set status bar color

Please add the View controller-based status bar appearance field in info.plist and change it to NO

IB usage

Direct drag IB to UIView, the aspect ratio for the 16:9 constraint (priority to 750, lower than the 1000 line), the code section only needs to achieve. See more detail on the demo.

import BMPlayer

player.playWithURL(URL(string: url)!)

player.backBlock = { [unowned self] (isFullScreen) in
    if isFullScreen == true { return }
    let _ = self.navigationController?.popViewController(animated: true)

Code implementation by SnapKit

import BMPlayer

player = BMPlayer()
player.snp.makeConstraints { (make) in
    // Note here, the aspect ratio 16:9 priority is lower than 1000 on the line, because the 4S iPhone aspect ratio is not 16:9
// Back button event
player.backBlock = { [unowned self] (isFullScreen) in
    if isFullScreen == true { return }
    let _ = self.navigationController?.popViewController(animated: true)

Set video url

let asset = BMPlayerResource(url: URL(string: "http://baobab.wdjcdn.com/14525705791193.mp4")!,
                             name: "风格互换:原来你我相爱")
player.setVideo(resource: asset)

multi-definition video with cover

let res0 = BMPlayerResourceDefinition(url: URL(string: "http://baobab.wdjcdn.com/1457162012752491010143.mp4")!,
                                      definition: "高清")
let res1 = BMPlayerResourceDefinition(url: URL(string: "http://baobab.wdjcdn.com/1457162012752491010143.mp4")!,
                                      definition: "标清")

let asset = BMPlayerResource(name: "周末号外丨中国第一高楼",
                             definitions: [res0, res1],
                             cover: URL(string: "http://img.wdjimg.com/image/video/447f973848167ee5e44b67c8d4df9839_0_0.jpeg"))

player.setVideo(resource: asset)

Add HTTP header for request

let header = ["User-Agent":"BMPlayer"]
let options = ["AVURLAssetHTTPHeaderFieldsKey":header]

let definition = BMPlayerResourceDefinition(url: URL(string: "http://baobab.wdjcdn.com/1457162012752491010143.mp4")!,
                                            definition: "高清",
                                            options: options)

let asset = BMPlayerResource(name: "Video Name",
                             definitions: [definition])

Listening to player state changes

See more detail from the Example project

//Listen to when the player is playing or stopped
player?.playStateDidChange = { (isPlaying: Bool) in
    print("playStateDidChange \(isPlaying)")

//Listen to when the play time changes
player?.playTimeDidChange = { (currentTime: TimeInterval, totalTime: TimeInterval) in
    print("playTimeDidChange currentTime: \(currentTime) totalTime: \(totalTime)")
protocol BMPlayerDelegate {
    func bmPlayer(player: BMPlayer ,playerStateDidChange state: BMPlayerState) { }
    func bmPlayer(player: BMPlayer ,loadedTimeDidChange loadedDuration: TimeInterval, totalDuration: TimeInterval)  { }
    func bmPlayer(player: BMPlayer ,playTimeDidChange currentTime : TimeInterval, totalTime: TimeInterval)  { }
    func bmPlayer(player: BMPlayer ,playerIsPlaying playing: Bool)  { }

Customize player

Needs to change before the player alloc.

// should print log, default false
BMPlayerConf.allowLog = false
// should auto play, default true
BMPlayerConf.shouldAutoPlay = true
// main tint color, default whiteColor
BMPlayerConf.tintColor = UIColor.whiteColor()
// options to show header view (which include the back button, title and definition change button) , default .Always,options: .Always, .HorizantalOnly and .None
BMPlayerConf.topBarShowInCase = .Always
// loader type, see detail:https://github.com/ninjaprox/NVActivityIndicatorView
BMPlayerConf.loaderType  = NVActivityIndicatorType.BallRotateChase
// enable setting the brightness by touch gesture in the player
BMPlayerConf.enableBrightnessGestures = true
// enable setting the volume by touch gesture in the player
BMPlayerConf.enableVolumeGestures = true
// enable setting the playtime by touch gesture in the player
BMPlayerConf.enablePlaytimeGestures = true

Advanced Customize

  • Subclass BMPlayerControlView to create your personal control UI, check the Example.
  • Use the BMPlayerLayer with your own player control view.




This project heavily reference the Objective-C version of this project ZFPlayer, thanks for the generous help of ZFPlayer's author.

Contact me:


You are welcome to fork and submit pull requests.


BMPlayer is available under the MIT license. See the LICENSE file for more info.

FOSSA Status

*Note that all licence references and agreements mentioned in the BMPlayer README section above are relevant to that project's source code only.