Neon alternatives and similar libraries
Based on the "Layout" category.
Alternatively, view Neon alternatives based on common mentions on social networks and blogs.
-
Masonry
Harness the power of AutoLayout NSLayoutConstraints with a simplified, chainable and expressive syntax. Supports iOS and OSX Auto Layout -
PureLayout
The ultimate API for iOS & OS X Auto Layout — impressively simple, immensely powerful. Objective-C and Swift compatible. -
MyLinearLayout
MyLayout is a powerful iOS UI framework implemented by Objective-C. It integrates the functions with Android Layout,iOS AutoLayout,SizeClass, HTML CSS float and flexbox and bootstrap. So you can use LinearLayout,RelativeLayout,FrameLayout,TableLayout,FlowLayout,FloatLayout,PathLayout,GridLayout,LayoutSizeClass to build your App 自动布局 UIView UITableView UICollectionView RTL -
PinLayout
Fast Swift Views layouting without auto layout. No magic, pure code, full control and blazing fast. Concise syntax, intuitive, readable & chainable. [iOS/macOS/tvOS/CALayer] -
FlexLayout
FlexLayout adds a nice Swift interface to the highly optimized facebook/yoga flexbox implementation. Concise, intuitive & chainable syntax. -
Luminous
Luminous provides you a lot of information about the system and a lot of handy methods to quickly get useful data on the iOS platform. -
MisterFusion
MisterFusion is Swift DSL for AutoLayout. It is the extremely clear, but concise syntax, in addition, can be used in both Swift and Objective-C. Support Safe Area and Size Class. -
Anchors
4.3 Neon VS AnchorsDeclarative, extensible, powerful Auto Layout for iOS 8+ and macOS 10.10+ -
ManualLayout
✂ Easy to use and flexible library for manually laying out views and layers for iOS and tvOS. Supports AsyncDisplayKit. -
QuickLayout
Written in pure Swift, QuickLayout offers a simple and easy way to manage Auto Layout in code. -
MondrianLayout
🏗 A way to build AutoLayout rapidly than using InterfaceBuilder(XIB, Storyboard) in iOS. -
BBLocationManager
A Location Manager for easily implementing location services & geofencing in iOS. Ready for iOS 11. -
Framezilla
DISCONTINUED. Elegant library that wraps working with frames with a nice chaining syntax.
CodeRabbit: AI Code Reviews for Developers
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
Do you think we are missing an alternative of Neon or a related project?
Popular Comparisons
README
[logo](Screenshots/logo.png)
Build dynamic and beautiful user interfaces like a boss, with Swift.
Neon is built around how user interfaces are naturally and intuitively designed. No more springs and struts. No more whacky visual format language. No more auto layout constraints. We're not robots, so why should we build our UIs like we are?
Neon has been updated to Swift 3.0, but is still currently in beta!
Install via CocoaPods
You can use Cocoapods to install Neon
by adding it to your Podfile
:
platform :ios, '9.0'
use_frameworks!
pod 'Neon'
Manual Installation
- Download and drop
/Source
in your project. - Congratulations!
To get the full benefits import Neon
wherever you have a UIView operation:
import UIKit
import Neon
Example
[facebook](Screenshots/side_by_side.png)
Rather than design some arbitrary layout for a demonstration, I figured a good test for the practicality of Neon would be to replicate an existing screen from a major app, one that everyone could recognize. The above screenshot on the left is my profile in the Facebook app, and the screenshot on the right is from the Neon demo project.
Facebook's profile screen was surely built using some form of UITableView
or UICollectionView
, but for the sake of simple demonstration I built the top-most major components of the profile in a normal UIViewController
. After all the customization of the subviews to make them as close to Facebook's design as possible (I tried my best), this is what I came up with for the layout:
let isLandscape : Bool = UIDevice.currentDevice().orientation.isLandscape.boolValue
let bannerHeight : CGFloat = view.height() * 0.43
let avatarHeightMultipler : CGFloat = isLandscape ? 0.75 : 0.43
let avatarSize = bannerHeight * avatarHeightMultipler
searchBar.fillSuperview()
bannerImageView.anchorAndFillEdge(.Top, xPad: 0, yPad: 0, otherSize: bannerHeight)
bannerMaskView.fillSuperview()
avatarImageView.anchorInCorner(.BottomLeft, xPad: 15, yPad: 15, width: avatarSize, height: avatarSize)
nameLabel.alignAndFillWidth(align: .ToTheRightCentered, relativeTo: avatarImageView, padding: 15, height: 120)
cameraButton.anchorInCorner(.BottomRight, xPad: 10, yPad: 7, width: 28, height: 28)
buttonContainerView.alignAndFillWidth(align: .UnderCentered, relativeTo: bannerImageView, padding: 0, height: 62)
buttonContainerView.groupAndFill(group: .Horizontal, views: [postButton, updateInfoButton, activityLogButton, moreButton], padding: 10)
buttonContainerView2.alignAndFillWidth(align: .UnderCentered, relativeTo: buttonContainerView, padding: 0, height: 128)
buttonContainerView2.groupAndFill(group: .Horizontal, views: [aboutView, photosView, friendsView], padding: 10)
[portrait](Screenshots/portrait.png)
Looks pretty good on every device size! Now, keep in mind you'll probably want constants defined for many of these size/padding values, in order to keep the code cleaner and easier to maintain, but I decided to use real numbers for most of the values to make the code less obscure when new people are reading through the demonstration. Now, unlike Facebook's iPhone app the layout built with Neon is dynamic. It is able to handle rotation on all-sized devices with no problem:
[landscape](Screenshots/landscape.png)
Not bad for 10 lines of code!
Here's an intentionally convoluted example to show how easy it is to build very complex and dynamic layouts with Neon. The following layout was created with only 20 lines of code. That's one line of code per view! While impressive, this layout is horrifying and should never be used in an actual app... ever...
[Demo](Screenshots/demo.gif)
Anchoring Views
Center
There are a few ways you can anchor views using Neon, and the first and most simple is anchoring a view in the center of its superview:
view1.anchorInCenter(width: size, height: size)
[Center](Screenshots/center.png)
Filling Superview
Sometimes you want a view to fill its superview entirely, which couldn't be easier.
view.fillSuperview()
Optionally, if you want a view to fill its superview with padding, you can provide padding instead:
view1.fillSuperview(left: padding, right: padding, top: padding, bottom: padding)
[Fill](Screenshots/fill.png)
Corner
The second anchoring method is anchoring a view in its superview's Corner
. As you might have guessed, the four corners are .TopLeft
, .TopRight
, .BottomLeft
, .BottomRight
, and coupled with the anchorInCorner()
function, you can easily anchor a view in any corner like this:
view1.anchorInCorner(.TopLeft, xPad: padding, yPad: padding, width: size, height: size)
view2.anchorInCorner(.TopRight, xPad: padding, yPad: padding, width: size, height: size)
view3.anchorInCorner(.BottomLeft, xPad: padding, yPad: padding, width: size, height: size)
view4.anchorInCorner(.BottomRight, xPad: padding, yPad: padding, width: size, height: size)
[Corner](Screenshots/corner.png)
Edge
Edge
is another pretty obvious one to follow - it specifies on what edge of its superview a view will be anchored to. The four types are .Top
, .Left
, .Bottom
, or .Right
, and similar to previous examples, you can use the anchorToEdge()
function to anchor a view to an edge:
view1.anchorToEdge(.Top, padding: padding, width: size, height: size)
view2.anchorToEdge(.Left, padding: padding, width: size, height: size)
view3.anchorToEdge(.Bottom, padding: padding, width: size, height: size)
view4.anchorToEdge(.Right, padding: padding, width: size, height: size)
[Edge](Screenshots/edge.png)
Filling an edge
Sometimes, you want to anchor a view against an edge, filling that edge; imagine something like a banner photo for a profile page. Again, this is made as simple as possible using the anchorAndFillEdge()
function:
view1.anchorAndFillEdge(.Top, xPad: padding, yPad: padding, otherSize: size)
view2.anchorAndFillEdge(.Bottom, xPad: padding, yPad: padding, otherSize: size)
view3.anchorAndFillEdge(.Left, xPad: padding, yPad: padding, otherSize: size)
view4.anchorAndFillEdge(.Right, xPad: padding, yPad: padding, otherSize: size)
[Fill Edge](Screenshots/fill_edge.png)
Note that
anchorAndFillEdge()
accepts a parameter calledotherSize
. That parameter is used to set the other size that isn't automatically calculated by filling the edge, meaning that if you specify that you want to anchor to and fill the top edge, the width will be automatically calculated, but the height is still unknown, so the value passed in tootherSize
will be used to set the height. Subsequently, if you want to anchor to and fill the left edge, the height is automatically calculated andotherSize
will be used to set the width of the view.
Align
Now that we've anchored primary views, we can start making our UI more complex by aligning other views relative to other sibling views, using the (you guessed it) Align
value. Sibling views are views that share the same superview directly. There are twelve Align
types, and they are all pretty self-explanatory - here's an example using all twelve with the align()
function:
view1.align(.AboveMatchingLeft, relativeTo: anchorView, padding: padding, width: size, height: size)
view2.align(.AboveCentered, relativeTo: anchorView, padding: padding, width: size, height: size)
view3.align(.AboveMatchingRight, relativeTo: anchorView, padding: padding, width: size, height: size)
view4.align(.ToTheRightMatchingTop, relativeTo: anchorView, padding: padding, width: size, height: size)
view5.align(.ToTheRightCentered, relativeTo: anchorView, padding: padding, width: size, height: size)
view6.align(.ToTheRightMatchingBottom, relativeTo: anchorView, padding: padding, width: size, height: size)
view7.align(.UnderMatchingRight, relativeTo: anchorView, padding: padding, width: size, height: size)
view8.align(.UnderCentered, relativeTo: anchorView, padding: padding, width: size, height: size)
view9.align(.UnderMatchingLeft, relativeTo: anchorView, padding: padding, width: size, height: size)
view10.align(.ToTheLeftMatchingBottom, relativeTo: anchorView, padding: padding, width: size, height: size)
view11.align(.ToTheLeftCentered, relativeTo: anchorView, padding: padding, width: size, height: size)
view12.align(.ToTheLeftMatchingTop, relativeTo: anchorView, padding: padding, width: size, height: size)
[Align](Screenshots/align.png)
Align and fill
You don't always know or want to specify the size of a view that you want to layout relative to another, but rather you want to either fill the width, height, or the entire rest of the superview, after aligning with the sibling. Combined with all the different alignment types discussed earlier, we're starting to see how more complex layouts can be built very easily:
view2.alignAndFillWidth(align: .ToTheRightMatchingTop, relativeTo: view1, padding: padding, height: size / 2.0)
view4.alignAndFillHeight(align: .AboveCentered, relativeTo: view3, padding: padding, width: size / 2.0)
view6.alignAndFill(align: .ToTheLeftMatchingTop, relativeTo: view5, padding: padding)
[Align Fill](Screenshots/align_fill.png)
Align between
Sometimes you want a view to sit between to other views, filling the space between them. Using alignBetweenHorizontal() and alignBetweenVertical(), doing that is super easy! Choose one of your sibling views you want to align your view relative to and pass that in as your primaryView
. We will use the specified align
parameter to match that primaryView
appropriately, and automatically fill either the horizontal or vertical span between the it and the secondaryView
.
view1.alignBetweenHorizontal(align: .ToTheRightMatchingTop, primaryView: anchorViewA, secondaryView: anchorViewB, padding: padding, height: size)
view2.alignBetweenVertical(align: .UnderCentered, primaryView: anchorViewB, secondaryView: anchorViewD, padding: padding, width: size)
view3.alignBetweenHorizontal(align: .ToTheLeftMatchingBottom, primaryView: anchorViewD, secondaryView: anchorViewC, padding: padding, height: size)
view4.alignBetweenVertical(align: .AboveMatchingRight, primaryView: anchorViewC, secondaryView: anchorViewA, padding: padding, width: size)
[Align Between Fill](Screenshots/align_between_fill.png)
What about labels?
One of the more complicated parts of working with dynamic layouts, is dealing with labels that may have 1 -> n lines, and as such passing in a specific height isn't always possible without causing a migraine. Neon makes this easy by introducing the AutoHeight
constant. Pass this value into methods that accept a height
param, and we will first set the width of the frame, tell the view to sizeToFit()
so the height is automatically set based on its contents, and then align the view appropriately. For example:
testLabel.alignBetweenHorizontal(align: .ToTheRightMatchingBottom, primaryView: anchorViewA, secondaryView: anchorViewB, padding: padding, height: AutoHeight)
[Auto Height 1](Screenshots/auto_height_1.png)
Note that changing the text to something with more characters still produces the same desired result:
[Auto Height 2](Screenshots/auto_height_2.png)
It's important to note that the using
AutoHeight
with something like aCALayer
, or passing it in to any of the grouping methods (see below) will have undesired consequences, as it almost doesn't make sense in this context. UseAutoHeight
with anything that implementssizeToFit()
and you should be OK. The vast majority of cases where you'll want to use this is withUILabel
objects.
What if I don't want to align them perfectly?
Sometimes you don't want your views to align with their sibling views exactly - you may want to align them relative to their siblings, but with a slight offset. You can do this by adding the optional offset
parameter to any of the above align methods to produce something like the following:
view1.align(.ToTheRightMatchingTop, relativeTo: anchorViewA, padding: padding, width: size, height: size, offset: offset)
view2.align(.UnderMatchingLeft, relativeTo: anchorViewA, padding: padding, width: size, height: size, offset: offset)
[Offset](Screenshots/align_offset.png)
Grouping
Another common use-case is the grouping of sibling views, aligned in a row or column. Using what we've already learned about anchoring views in the center, in a corner, or against an edge, we can also do the same with groups of views!
The primary difference with grouping, is that it is done by the parent view, or superview
of a group of views. For example, let's let two different views center a group of their subviews in each of the two different Group
configurations, .Horizontal
and .Vertical
:
anchorViewA.groupInCenter(group: .Horizontal, views: [view1, view2, view3], padding: padding, width: size, height: size)
anchorViewB.groupInCenter(group: .Vertical, views: [view4, view5, view6], padding: padding, width: size, height: size)
[Group in center](Screenshots/group_in_center.png)
How about grouping views in the corner?
anchorViewA.groupInCorner(group: .Horizontal, views: [view1, view2, view3], inCorner: .TopLeft, padding: padding, width: size, height: size)
anchorViewB.groupInCorner(group: .Vertical, views: [view4, view5, view6], inCorner: .BottomRight, padding: padding, width: size, height: size)
[Group in corner](Screenshots/group_in_corner.png)
As you might have expected, you can also group either horizontally and vertically against any edge as well:
anchorViewA.groupAgainstEdge(group: .Horizontal, views: [view1, view2, view3], againstEdge: .Left, padding: padding, width: size, height: size)
anchorViewB.groupAgainstEdge(group: .Vertical, views: [view4, view5, view6], againstEdge: .Bottom, padding: padding, width: size, height: size)
[Group against edge](Screenshots/group_against_edge.png)
Grouping views relative to a sibling view can be done as well:
view.groupAndAlign(group: .Horizontal, andAlign: .ToTheRightMatchingTop, views: [view1, view2, view3], relativeTo: anchorViewA, padding: padding, width: size, height: size)
view.groupAndAlign(group: .Vertical, andAlign: .UnderCentered, views: [view4, view5, view6], relativeTo: anchorViewA, padding: padding, width: size, height: size)
[Group relative](Screenshots/group_relative.png)
You can also specify that you want a group of subviews to fill their superview, either horizontally or vertically:
anchorViewA.groupAndFill(group: .Horizontal, views: [view1, view2, view3], padding: padding)
anchorViewB.groupAndFill(group: .Vertical, views: [view4, view5, view6], padding: padding)
[Group and fill](Screenshots/group_and_fill.png)
License
The source is made available under the MIT license. See LICENSE.txt for details.
*Note that all licence references and agreements mentioned in the Neon README section above
are relevant to that project's source code only.