SnapKit alternatives and similar libraries
Based on the "Layout" category.
Alternatively, view SnapKit alternatives based on common mentions on social networks and blogs.
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Masonry
Harness the power of AutoLayout NSLayoutConstraints with a simplified, chainable and expressive syntax. Supports iOS and OSX Auto Layout -
PureLayout
The ultimate API for iOS & OS X Auto Layout — impressively simple, immensely powerful. Objective-C and Swift compatible. -
MyLinearLayout
MyLayout is a powerful iOS UI framework implemented by Objective-C. It integrates the functions with Android Layout,iOS AutoLayout,SizeClass, HTML CSS float and flexbox and bootstrap. So you can use LinearLayout,RelativeLayout,FrameLayout,TableLayout,FlowLayout,FloatLayout,PathLayout,GridLayout,LayoutSizeClass to build your App 自动布局 UIView UITableView UICollectionView RTL -
PinLayout
Fast Swift Views layouting without auto layout. No magic, pure code, full control and blazing fast. Concise syntax, intuitive, readable & chainable. [iOS/macOS/tvOS/CALayer] -
FlexLayout
FlexLayout adds a nice Swift interface to the highly optimized facebook/yoga flexbox implementation. Concise, intuitive & chainable syntax. -
Luminous
Luminous provides you a lot of information about the system and a lot of handy methods to quickly get useful data on the iOS platform. -
MisterFusion
MisterFusion is Swift DSL for AutoLayout. It is the extremely clear, but concise syntax, in addition, can be used in both Swift and Objective-C. Support Safe Area and Size Class. -
QuickLayout
Written in pure Swift, QuickLayout offers a simple and easy way to manage Auto Layout in code. -
ManualLayout
✂ Easy to use and flexible library for manually laying out views and layers for iOS and tvOS. Supports AsyncDisplayKit. -
MondrianLayout
🏗 A way to build AutoLayout rapidly than using InterfaceBuilder(XIB, Storyboard) in iOS. -
Framezilla
DISCONTINUED. Elegant library that wraps working with frames with a nice chaining syntax. -
BBLocationManager
A Location Manager for easily implementing location services & geofencing in iOS. Ready for iOS 11.
InfluxDB high-performance time series database

* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
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README
SnapKit is a DSL to make Auto Layout easy on both iOS and OS X.
⚠️ To use with Swift 4.x please ensure you are using >= 4.0.0 ⚠️
⚠️ To use with Swift 5.x please ensure you are using >= 5.0.0 ⚠️
Contents
Requirements
- iOS 10.0+ / Mac OS X 10.12+ / tvOS 10.0+
- Xcode 10.0+
- Swift 4.0+
Migration Guides
- [SnapKit 3.0 Migration Guide](Documentation/SnapKit%203.0%20Migration%20Guide.md)
Communication
- If you need help, use Stack Overflow. (Tag 'snapkit')
- If you'd like to ask a general question, use Stack Overflow.
- If you found a bug, open an issue.
- If you have a feature request, open an issue.
- If you want to contribute, submit a pull request.
Installation
CocoaPods
CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:
$ gem install cocoapods
CocoaPods 1.1.0+ is required to build SnapKit 4.0.0+.
To integrate SnapKit into your Xcode project using CocoaPods, specify it in your Podfile
:
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '10.0'
use_frameworks!
target '<Your Target Name>' do
pod 'SnapKit', '~> 5.6.0'
end
Then, run the following command:
$ pod install
Carthage
Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthage
To integrate SnapKit into your Xcode project using Carthage, specify it in your Cartfile
:
github "SnapKit/SnapKit" ~> 5.0.0
Run carthage update
to build the framework and drag the built SnapKit.framework
into your Xcode project.
Swift Package Manager
Swift Package Manager is a tool for managing the distribution of Swift code. It’s integrated with the Swift build system to automate the process of downloading, compiling, and linking dependencies.
Xcode 11+ is required to build SnapKit using Swift Package Manager.
To integrate SnapKit into your Xcode project using Swift Package Manager, add it to the dependencies value of your Package.swift
:
dependencies: [
.package(url: "https://github.com/SnapKit/SnapKit.git", .upToNextMajor(from: "5.0.1"))
]
Manually
If you prefer not to use either of the aforementioned dependency managers, you can integrate SnapKit into your project manually.
Usage
Quick Start
import SnapKit
class MyViewController: UIViewController {
lazy var box = UIView()
override func viewDidLoad() {
super.viewDidLoad()
self.view.addSubview(box)
box.backgroundColor = .green
box.snp.makeConstraints { (make) -> Void in
make.width.height.equalTo(50)
make.center.equalTo(self.view)
}
}
}
Playground
You can try SnapKit in Playground.
Note:
To try SnapKit in playground, open
SnapKit.xcworkspace
and build SnapKit.framework for any simulator first.
Resources
Credits
- Robert Payne (@robertjpayne)
- Many other contributors
License
SnapKit is released under the MIT license. See LICENSE for details.
*Note that all licence references and agreements mentioned in the SnapKit README section above
are relevant to that project's source code only.