BreakOutToRefresh alternatives and similar libraries
Based on the "Pull to Refresh" category.
Alternatively, view BreakOutToRefresh alternatives based on common mentions on social networks and blogs.
-
SVPullToRefresh
Give pull-to-refresh & infinite scrolling to any UIScrollView with 1 line of code. -
CBStoreHouseRefreshControl
Fully customizable pull-to-refresh control inspired by Storehouse iOS app -
DGElasticPullToRefresh
Elastic pull to refresh for iOS developed in Swift -
PullToMakeSoup
Custom animated pull-to-refresh that can be easily added to UIScrollView -
PullToBounce
Animated "Pull To Refresh" Library for UIScrollView. Inspired by https://dribbble.com/shots/1797373-Pull-Down-To-Refresh -
ESPullToRefresh
#Busy Re-Building....# An easy way to use pull to refresh and infinite scrolling in Swift. Pod 'ESPullToRefresh' -
UzysAnimatedGifPullToRefresh
Add PullToRefresh using animated GIF to any scrollView with just simple code -
KafkaRefresh
Animated, customizable, and flexible pull-to-refresh framework for faster and easier iOS development. -
BOZPongRefreshControl
A pull-down-to-refresh control for iOS that plays pong, originally created for the MHacks III iOS app -
mntpulltoreact
One gesture, many actions. An evolution of Pull to Refresh. -
RainyRefreshControl
Simple refresh control for iOS based on SpriteKit and Core Graphics -
PullToRefreshSwift
iOS Simple Cool PullToRefresh Library. It is written in pure swift. -
PullToRefreshCoreText
PullToRefresh extension for all UIScrollView type classes with animated text drawing style -
GIFRefreshControl
GIFRefreshControl is a pull to refresh that supports GIF images as track animations. -
SurfingRefreshControl
Customizable pull-to-refresh control,written in pure Swift. -
HTPullToRefresh
Easily add vertical and horizontal pull to refresh to any UIScrollView. Can also add multiple pull-to-refesh views at once.
Appwrite - The Open Source Firebase alternative introduces iOS support
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They vary from L1 to L5 with "L5" being the highest.
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README
BreakOutToRefresh
Play BreakOut while loading - A playable pull to refresh view using SpriteKit
BreakOutToRefresh uses SpriteKit to add a playable mini game to the pull to refresh view in a table view. In this case the mini game is BreakOut but a lot of other mini games could be presented in this space.
Book
If you like this repository and like'd to give me something back, I wrote a book about funny location based projects for iOS. Please check it out: Build Location-Based Projects for iOS
Installation
CocoaPods
Add this to your Podfile:
use_frameworks!
pod 'BreakOutToRefresh'
Manual
Add BreakOutToRefreshView.swift to your project.
Usage
If you need it only once in your app, add this to your table view controller:
class DemoTableViewController: UITableViewController {
var refreshView: BreakOutToRefreshView!
// ...
override func viewDidLoad() {
super.viewDidLoad()
refreshView = BreakOutToRefreshView(scrollView: tableView)
refreshView.refreshDelegate = self
// configure the refresh view
refreshView.scenebackgroundColor = .white
refreshView.textColor = .black
refreshView.paddleColor = .brown
refreshView.ballColor = .darkGray
refreshView.blockColors = [.blue, .green, .red]
tableView.addSubview(refreshView)
}
}
extension DemoTableViewController: UIScrollViewDelegate {
override func scrollViewDidScroll(scrollView: UIScrollView) {
refreshView.scrollViewDidScroll(scrollView)
}
override func scrollViewWillEndDragging(scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
refreshView.scrollViewWillEndDragging(scrollView, withVelocity: velocity, targetContentOffset: targetContentOffset)
}
override func scrollViewWillBeginDragging(scrollView: UIScrollView) {
refreshView.scrollViewWillBeginDragging(scrollView)
}
}
extension DemoTableViewController: BreakOutToRefreshDelegate {
func refreshViewDidRefresh(refreshView: BreakOutToRefreshView) {
// load stuff from the internet
}
}
In case you need it more than once in your app, add the setup to viewWillAppear
and clean up in viewWillDisappear
like this:
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
refreshView = BreakOutToRefreshView(scrollView: tableView)
refreshView.refreshDelegate = self
// configure the refresh view
refreshView.scenebackgroundColor = .white
refreshView.textColor = .black
refreshView.paddleColor = .brown
refreshView.ballColor = .darkGray
refreshView.blockColors = [.blue, .green, .red]
tableView.addSubview(refreshView)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
refreshView.removeFromSuperview()
refreshView = nil
}
When the loading of new content is finished, call endRefreshing()
of the refreshView
.
When endRefreshing()
is called the mini game doesn't stop immediately. The game stops (and the view is dismissed) when the user lifts the finger. If you like to end the mini game immediately set the forceEnd
property to true.
Status
It's kind of beta status.
Feedback
If you use this code or got inspired by the idea and build an app with an even more awesome PullToRefresh game, please let me know.
Author
Dominik Hauser
Support
If you want to give me something back, I would highly appreciate if you buy my book about Test-Driven Development with Swift and give me feedback about it.
Thanks
Thanks to Ben Oztalay and raywenderlich.com for inspiration.
Licence
MIT