DGElasticPullToRefresh alternatives and similar libraries
Based on the "Pull to Refresh" category.
Alternatively, view DGElasticPullToRefresh alternatives based on common mentions on social networks and blogs.
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SVPullToRefresh
Give pull-to-refresh & infinite scrolling to any UIScrollView with 1 line of code. -
CBStoreHouseRefreshControl
Fully customizable pull-to-refresh control inspired by Storehouse iOS app -
BreakOutToRefresh
Play BreakOut while loading - A playable pull to refresh view using SpriteKit -
PullToMakeSoup
Custom animated pull-to-refresh that can be easily added to UIScrollView -
PullToBounce
Animated "Pull To Refresh" Library for UIScrollView. Inspired by https://dribbble.com/shots/1797373-Pull-Down-To-Refresh -
ESPullToRefresh
#Busy Re-Building....# An easy way to use pull to refresh and infinite scrolling in Swift. Pod 'ESPullToRefresh' -
UzysAnimatedGifPullToRefresh
Add PullToRefresh using animated GIF to any scrollView with just simple code -
KafkaRefresh
Animated, customizable, and flexible pull-to-refresh framework for faster and easier iOS development. -
BOZPongRefreshControl
A pull-down-to-refresh control for iOS that plays pong, originally created for the MHacks III iOS app -
mntpulltoreact
One gesture, many actions. An evolution of Pull to Refresh. -
RainyRefreshControl
Simple refresh control for iOS based on SpriteKit and Core Graphics -
PullToRefreshSwift
iOS Simple Cool PullToRefresh Library. It is written in pure swift. -
PullToRefreshCoreText
PullToRefresh extension for all UIScrollView type classes with animated text drawing style -
ADChromePullToRefresh
ADChromePullToRefresh -
GIFRefreshControl
GIFRefreshControl is a pull to refresh that supports GIF images as track animations. -
HTPullToRefresh
Easily add vertical and horizontal pull to refresh to any UIScrollView. Can also add multiple pull-to-refesh views at once. -
SurfingRefreshControl
Customizable pull-to-refresh control,written in pure Swift.
Appwrite - The Open Source Firebase alternative introduces iOS support
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They vary from L1 to L5 with "L5" being the highest.
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README
DGElasticPullToRefresh
Elastic pull to refresh compontent developed in Swift
Inspired by this Dribbble post: Pull Down to Refresh by Hoang Nguyen
Tutorial on how this bounce effect was achieved can be found here.
Requirements
- Xcode 7 or higher
- iOS 8.0 or higher (may work on previous versions, just did not test it)
- ARC
- Swift 3.0
Demo
Open and run the DGElasticPullToRefreshExample project in Xcode to see DGElasticPullToRefresh in action.
Installation
CocoaPods
pod 'DGElasticPullToRefresh'
Manual
Add DGElasticPullToRefresh folder into your project.
Example usage
// Initialize tableView
let loadingView = DGElasticPullToRefreshLoadingViewCircle()
loadingView.tintColor = UIColor(red: 78/255.0, green: 221/255.0, blue: 200/255.0, alpha: 1.0)
tableView.dg_addPullToRefreshWithActionHandler({ [weak self] () -> Void in
// Add your logic here
// Do not forget to call dg_stopLoading() at the end
self?.tableView.dg_stopLoading()
}, loadingView: loadingView)
tableView.dg_setPullToRefreshFillColor(UIColor(red: 57/255.0, green: 67/255.0, blue: 89/255.0, alpha: 1.0))
tableView.dg_setPullToRefreshBackgroundColor(tableView.backgroundColor!)
Do not forget to remove pull to refresh on view controller deinit. It is a temporary solution.
deinit {
tableView.dg_removePullToRefresh()
}
Description
Add pull to refresh without loading view:
func dg_addPullToRefreshWithActionHandler(_ actionHandler: @escaping () -> Void)
Add pull to refresh with loading view:
func dg_addPullToRefreshWithActionHandler(_ actionHandler: @escaping () -> Void, loadingView: DGElasticPullToRefreshLoadingView?)
You can use built-in DGElasticPullToRefreshLoadingViewCircle or create your own by subclassing DGElasticPullToRefreshLoadingView and implementing these methods:
func setPullProgress(_ progress: CGFloat)
func startAnimating()
func stopLoading()
Remove pull to refresh:
func dg_removePullToRefresh()
Set auto start loading:
func dg_startLoading()
Change pull to refresh background color:
func dg_setPullToRefreshBackgroundColor(_ color: UIColor)
Change pull to refresh fill color:
func dg_setPullToRefreshFillColor(_ color: UIColor)
Contribution
Please feel free to submit pull requests. Cannot wait to see your custom loading views for this pull to refresh.
Contact
Danil Gontovnik
License
The MIT License (MIT)
Copyright (c) 2015 Danil Gontovnik
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*Note that all licence references and agreements mentioned in the DGElasticPullToRefresh README section above
are relevant to that project's source code only.